From 39794ae9cd3a21772fcefe53ec8ef94b138bff54 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Wed, 30 Jul 2025 03:13:02 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_render.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 8c6ee0cc0b..8fcc1de8a7 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -39,9 +39,9 @@ * may also be stretched with linear interpolation. * * This API is designed to accelerate simple 2D operations. You may want more - * functionality such as polygons and particle effects and in that case you - * should use SDL's OpenGL/Direct3D support, the SDL3 GPU API, or one of the - * many good 3D engines. + * functionality such as 3D polygons and particle effects, and in that case + * you should use SDL's OpenGL/Direct3D support, the SDL3 GPU API, or one of + * the many good 3D engines. * * These functions must be called from the main thread. See this bug for * details: https://github.com/libsdl-org/SDL/issues/986