diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h index d09d9287e1..0102f1544a 100644 --- a/include/SDL3/SDL_gamepad.h +++ b/include/SDL3/SDL_gamepad.h @@ -1281,7 +1281,7 @@ extern SDL_DECLSPEC Sint16 SDLCALL SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_ * You do not normally need to call this function unless you are parsing * SDL_Gamepad mappings in your own code. * - * \param str string representing a SDL_Gamepad axis. + * \param str string representing a SDL_Gamepad button. * \returns the SDL_GamepadButton enum corresponding to the input string, or * `SDL_GAMEPAD_BUTTON_INVALID` if no match was found. *