From 419e8600c80c109f56d18557801d5fab9972e374 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Tue, 23 Dec 2025 07:45:18 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_gamepad.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h index d09d9287e1..0102f1544a 100644 --- a/include/SDL3/SDL_gamepad.h +++ b/include/SDL3/SDL_gamepad.h @@ -1281,7 +1281,7 @@ extern SDL_DECLSPEC Sint16 SDLCALL SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_ * You do not normally need to call this function unless you are parsing * SDL_Gamepad mappings in your own code. * - * \param str string representing a SDL_Gamepad axis. + * \param str string representing a SDL_Gamepad button. * \returns the SDL_GamepadButton enum corresponding to the input string, or * `SDL_GAMEPAD_BUTTON_INVALID` if no match was found. *