From 4587bc385eea20ac55b646d3297422d6c1cbf706 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Sun, 31 Aug 2025 22:35:36 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- docs/README-ios.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/README-ios.md b/docs/README-ios.md index e4f4b49f5c..74f4ca6982 100644 --- a/docs/README-ios.md +++ b/docs/README-ios.md @@ -32,7 +32,7 @@ To use the SDL3.xcframework follow these steps: 1. Run Xcode and create a new project using the iOS Game template, selecting the Objective C language and Metal game technology. 2. In the main view, delete all files except for Assets and LaunchScreen -3. Select the project in the main view, go to the "General" tab, scroll down to "Frameworks, Libraries, and Embedded Content", and drag and drop the SDL3.xcframework +3. Select the project in the main view, go to the "General" tab, scroll down to "Frameworks, Libraries, and Embedded Content", and drag and drop the SDL3.xcframework 4. Still in "Frameworks, Libraries, and Embedded Content", select "Embed & Sign" for the SDL3.xcframework. 5. Add the source files that you would normally have for an SDL program, making sure to have #include at the top of the file containing your main() function. 6. Add any assets that your application needs.