diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index e7006fb407..847e14d680 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -2755,16 +2755,11 @@ static int RenderLineBresenham(SDL_Renderer *renderer, int x1, int y1, int x2, i int retval; SDL_bool isstack; SDL_FPoint *points; - SDL_Rect clip_rect; /* the backend might clip this further to the clipping rect, but we just want a basic safety against generating millions of points for massive lines. */ - clip_rect.x = (int) renderer->viewport.x; - clip_rect.y = (int) renderer->viewport.y; - clip_rect.w = (int) renderer->viewport.w; - clip_rect.h = (int) renderer->viewport.h; - if (!SDL_IntersectRectAndLine(&clip_rect, &x1, &y1, &x2, &y2)) { + if (!SDL_GetRectAndLineIntersection(&renderer->view->viewport, &x1, &y1, &x2, &y2)) { return 0; }