diff --git a/src/render/direct3d12/SDL_render_d3d12.c b/src/render/direct3d12/SDL_render_d3d12.c index 212916e6f9..98c815e211 100644 --- a/src/render/direct3d12/SDL_render_d3d12.c +++ b/src/render/direct3d12/SDL_render_d3d12.c @@ -1087,7 +1087,7 @@ static HRESULT D3D12_CreateDeviceResources(SDL_Renderer *renderer) const DXGI_FORMAT defaultRTVFormats[] = { DXGI_FORMAT_B8G8R8A8_UNORM, }; - int i, j, k, l; + int j, k, l; /* Create a few default pipeline state objects, to verify that this renderer will work */ for (i = 0; i < NUM_SHADERS; ++i) {