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Change the batch if the color scale changes
The color scale is a shader constant so it can be applied in linear space
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@@ -4096,6 +4096,7 @@ static bool VULKAN_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cm
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// let's group non joined lines
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SDL_RenderCommand *finalcmd = cmd;
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SDL_RenderCommand *nextcmd;
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float thiscolorscale = cmd->data.draw.color_scale;
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SDL_BlendMode thisblend = cmd->data.draw.blend;
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for (nextcmd = cmd->next; nextcmd; nextcmd = nextcmd->next) {
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@@ -4108,7 +4109,8 @@ static bool VULKAN_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cm
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break; // can't go any further on this draw call, different render command up next.
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} else if (nextcmd->data.draw.count != 2) {
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break; // can't go any further on this draw call, those are joined lines
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} else if (nextcmd->data.draw.blend != thisblend) {
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} else if (nextcmd->data.draw.blend != thisblend ||
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nextcmd->data.draw.color_scale != thiscolorscale) {
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break; // can't go any further on this draw call, different blendmode copy up next.
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} else {
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finalcmd = nextcmd; // we can combine copy operations here. Mark this one as the furthest okay command.
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@@ -4149,6 +4151,7 @@ static bool VULKAN_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cm
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{
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/* as long as we have the same copy command in a row, with the
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same texture, we can combine them all into a single draw call. */
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float thiscolorscale = cmd->data.draw.color_scale;
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SDL_Texture *thistexture = cmd->data.draw.texture;
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SDL_BlendMode thisblend = cmd->data.draw.blend;
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SDL_ScaleMode thisscalemode = cmd->data.draw.texture_scale_mode;
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@@ -4172,7 +4175,8 @@ static bool VULKAN_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cm
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nextcmd->data.draw.texture_scale_mode != thisscalemode ||
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nextcmd->data.draw.texture_address_mode_u != thisaddressmode_u ||
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nextcmd->data.draw.texture_address_mode_v != thisaddressmode_v ||
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nextcmd->data.draw.blend != thisblend) {
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nextcmd->data.draw.blend != thisblend ||
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nextcmd->data.draw.color_scale != thiscolorscale) {
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break; // can't go any further on this draw call, different texture/blendmode copy up next.
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} else {
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finalcmd = nextcmd; // we can combine copy operations here. Mark this one as the furthest okay command.
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