Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported

Fixes https://github.com/libsdl-org/SDL/issues/13908
This commit is contained in:
Sam Lantinga
2025-10-12 10:12:05 -07:00
parent 1ed093ad8b
commit 513de0f0ec
6 changed files with 19 additions and 11 deletions

View File

@@ -752,6 +752,7 @@ static bool PS2_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
renderer->window = window;
renderer->name = PS2_RenderDriver.name;
renderer->npot_texture_wrap_unsupported = true;
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR1555);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 1024);