Sync SDL3 wiki -> header

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SDL Wiki Bot
2026-02-24 15:05:20 +00:00
parent ab6dd970ac
commit 5212b82c4f

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@@ -32,7 +32,8 @@ The Windows GDK port supports the full set of Win32 APIs, renderers, controllers
* Single-player games have some additional features available: * Single-player games have some additional features available:
* Call `SDL_GetGDKDefaultUser` to get the default XUserHandle pointer. * Call `SDL_GetGDKDefaultUser` to get the default XUserHandle pointer.
* `SDL_GetPrefPath` still works, but only for single-player titles. * `SDL_GetPrefPath` and `SDL_Storage` still work, but only for single-player titles.
* To enable support for these APIs, use `SDL_SetHint` to set `SDL_GDK_SERVICE_CONFIGURATION_ID` to your SCID string at startup (it should be formatted like `"00000000-0000-0000-0000-000000000000"`)
These functions mostly wrap around async APIs, and thus should be treated as synchronous alternatives. Also note that the single-player functions return on any OS errors, so be sure to validate the return values! These functions mostly wrap around async APIs, and thus should be treated as synchronous alternatives. Also note that the single-player functions return on any OS errors, so be sure to validate the return values!