rwops: Reworked RWops for SDL3.

- SDL_RWops is now an opaque struct.
- SDL_AllocRW is gone. If an app is creating a custom RWops, they pass the
  function pointers to SDL_CreateRW(), which are stored internally.
- SDL_RWclose is gone, there is only SDL_DestroyRW(), which calls the
  implementation's `->close` method before freeing other things.
- There is only one path to create and use RWops now, so we don't have to
  worry about whether `->close` will call SDL_DestroyRW, or if this will
  risk any Properties not being released, etc.
- SDL_RWFrom* still works as expected, for getting a RWops without having
  to supply your own implementation. Objects from these functions are also
  destroyed with SDL_DestroyRW.
- Lots of other cleanup and SDL3ization of the library code.
This commit is contained in:
Ryan C. Gordon
2024-03-12 01:14:38 -04:00
parent 495e432fb9
commit 525919b315
22 changed files with 424 additions and 470 deletions

View File

@@ -171,7 +171,7 @@ int main(int argc, char **argv)
quit(2);
}
SDL_RWread(handle, MooseFrames, MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT);
SDL_RWclose(handle);
SDL_DestroyRW(handle);
/* Create the window and renderer */
window = SDL_CreateWindow("Happy Moose", MOOSEPIC_W * 4, MOOSEPIC_H * 4, SDL_WINDOW_RESIZABLE);