From 53f64e40c4b24d153e979883527cd96b06ac6d12 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Fri, 14 Mar 2025 09:29:59 -0700 Subject: [PATCH] Fixed SDL_GPUTextureSupportsSampleCount() documentation Fixes https://github.com/libsdl-org/sdlwiki/issues/751 (cherry picked from commit ffe69fc354641b778a84a9c0290ae46076fb4e5d) --- include/SDL3/SDL_gpu.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 818ca7e7ad..9f516d73f9 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -4145,7 +4145,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GPUTextureSupportsFormat( * \param device a GPU context. * \param format the texture format to check. * \param sample_count the sample count to check. - * \returns a hardware-specific version of min(preferred, possible). + * \returns whether the sample count is supported for this texture format. * * \since This function is available since SDL 3.2.0. */