diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 5774960149..89c99fa0bc 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -2263,7 +2263,9 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice( * By default, Resourcing Binding Tier 2 is required for D3D12 support. * However, an application can enable this property to enable Tier 1 support, * if (and only if) the application uses 8 or fewer storage resources across - * all shader stages. + * all shader stages. As of writing, this property is useful for targeting + * Intel Haswell and Broadwell GPUs; other hardware either supports Tier 2 + * Resource Binding or does not support D3D12 in any capacity. * * With the Vulkan renderer: *