From 5591d4b1a83b1b505f3ba71785e32a443a7f316c Mon Sep 17 00:00:00 2001 From: Ethan Lee Date: Mon, 8 Sep 2025 13:51:13 -0400 Subject: [PATCH] gpu: Note hardware supported by Tier 1 Resource Binding --- include/SDL3/SDL_gpu.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 5774960149..89c99fa0bc 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -2263,7 +2263,9 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice( * By default, Resourcing Binding Tier 2 is required for D3D12 support. * However, an application can enable this property to enable Tier 1 support, * if (and only if) the application uses 8 or fewer storage resources across - * all shader stages. + * all shader stages. As of writing, this property is useful for targeting + * Intel Haswell and Broadwell GPUs; other hardware either supports Tier 2 + * Resource Binding or does not support D3D12 in any capacity. * * With the Vulkan renderer: *