From 55d78567b1ce7fc16fe860d603ceca74e138395d Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Fri, 6 Feb 2026 13:58:55 -0500 Subject: [PATCH] video: Wrap OpenGL work in ifdefs. Apparently the rest of SDL_GL_CreateContext compiles on platforms without OpenGL, though! :) (cherry picked from commit 3dc48a4890d37560e4159f50b7a6eadc9b9c1936) --- src/video/SDL_video.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c index d4508702a8..93c7b05fbc 100644 --- a/src/video/SDL_video.c +++ b/src/video/SDL_video.c @@ -5410,12 +5410,15 @@ SDL_GLContext SDL_GL_CreateContext(SDL_Window *window) return NULL; } +#if defined(SDL_VIDEO_OPENGL) || defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2) bool srgb_requested = (_this->gl_config.framebuffer_srgb_capable > 0); const char *srgbhint = SDL_GetHint(SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE); if (srgbhint && *srgbhint) { srgb_requested = SDL_GetStringBoolean(srgbhint, false); } +#endif + ctx = _this->GL_CreateContext(_this, window); // Creating a context is assumed to make it current in the SDL driver. @@ -5426,6 +5429,7 @@ SDL_GLContext SDL_GL_CreateContext(SDL_Window *window) SDL_SetTLS(&_this->current_glctx_tls, ctx, NULL); } +#if defined(SDL_VIDEO_OPENGL) || defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2) // try to force the window framebuffer to the requested sRGB state. PFNGLENABLEPROC glToggleFunc = (PFNGLENABLEPROC) SDL_GL_GetProcAddress(srgb_requested ? "glEnable" : "glDisable"); PFNGLGETSTRINGPROC glGetStringFunc = (PFNGLGETSTRINGPROC)SDL_GL_GetProcAddress("glGetString"); @@ -5443,6 +5447,7 @@ SDL_GLContext SDL_GL_CreateContext(SDL_Window *window) glToggleFunc(GL_FRAMEBUFFER_SRGB); } } +#endif return ctx; }