From 56d7cc7a025b2a30042ba773f4bd49b8140f6a50 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Sat, 4 Jan 2025 03:47:21 -0500 Subject: [PATCH] SDL_video.h: Added a note about platform quirks to SDL_DestroyWindow docs. Fixes #10081. --- include/SDL3/SDL_video.h | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index cb74ed865e..00b98b3308 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -2788,6 +2788,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOp * Any child windows owned by the window will be recursively destroyed as * well. * + * Note that on some platforms, the visible window may not actually be removed + * from the screen until the SDL event loop is pumped again, even though the + * SDL_Window is no longer valid after this call. + * * \param window the window to destroy. * * \threadsafety This function should only be called on the main thread.