Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
This commit is contained in:
Sam Lantinga
2022-11-30 12:51:59 -08:00
committed by GitHub
parent 14b902faca
commit 5750bcb174
781 changed files with 51659 additions and 55763 deletions

View File

@@ -20,12 +20,13 @@
#include <SDL3/SDL_test_common.h>
#include "testutils.h"
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
static SDLTest_CommonState *state;
typedef struct {
typedef struct
{
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *background;
@@ -45,8 +46,7 @@ quit(int rc)
exit(rc);
}
void
Draw(DrawState *s)
void Draw(DrawState *s)
{
SDL_Rect viewport;
@@ -76,8 +76,7 @@ Draw(DrawState *s)
SDL_RenderPresent(s->renderer);
}
void
loop()
void loop()
{
int i;
SDL_Event event;
@@ -99,8 +98,7 @@ loop()
#endif
}
int
main(int argc, char *argv[])
int main(int argc, char *argv[])
{
int i;
int frames;
@@ -153,7 +151,7 @@ main(int argc, char *argv[])
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
double fps = ((double) frames * 1000) / (now - then);
double fps = ((double)frames * 1000) / (now - then);
SDL_Log("%2.2f frames per second\n", fps);
}