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Finished renaming functions in SDL_system.h
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@@ -1750,10 +1750,11 @@ SDL_WindowsMessageHook has changed signatures so the message may be modified and
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SDL_GetAndroidExternalStorageState() takes the state as an output parameter and returns 0 if the function succeeds or a negative error code if there was an error.
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SDL_AndroidRequestPermission is no longer a blocking call; the caller now provides a callback function that fires when a response is available.
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SDL_RequestAndroidPermission is no longer a blocking call; the caller now provides a callback function that fires when a response is available.
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SDL_iPhoneSetAnimationCallback() and SDL_iPhoneSetEventPump() have been renamed to SDL_SetiOSAnimationCallback() and SDL_SetiOSEventPump(), respectively. SDL2 has had macros to provide this new name with the old symbol since the introduction of the iPad, but now the correctly-named symbol is the only option.
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SDL_GetDXGIOutputInfo() now returns the standard int error code.
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The following functions have been removed:
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* SDL_RenderGetD3D11Device() - replaced with the "SDL.renderer.d3d11.device" property
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@@ -1762,11 +1763,17 @@ The following functions have been removed:
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* SDL_GetWinRTFSPathUNICODE() - Use SDL_GetWinRTFSPath() and SDL_iconv_string to convert from UTF-8 to UTF-16.
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The following functions have been renamed:
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* SDL_AndroidBackButton() => SDL_SendAndroidBackButton()
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* SDL_AndroidGetActivity() => SDL_GetAndroidActivity()
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* SDL_AndroidGetExternalStoragePath() => SDL_GetAndroidExternalStoragePath()
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* SDL_AndroidGetExternalStorageState() => SDL_GetAndroidExternalStorageState()
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* SDL_AndroidGetInternalStoragePath() => SDL_GetAndroidInternalStoragePath()
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* SDL_AndroidGetJNIEnv() => SDL_GetAndroidJNIEnv()
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* SDL_AndroidRequestPermission() => SDL_RequestAndroidPermission()
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* SDL_AndroidRequestPermissionCallback() => SDL_RequestAndroidPermissionCallback()
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* SDL_AndroidSendMessage() => SDL_SendAndroidMessage()
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* SDL_AndroidShowToast() => SDL_ShowAndroidToast()
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* SDL_DXGIGetOutputInfo() => SDL_GetDXGIOutputInfo()
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* SDL_Direct3D9GetAdapterIndex() => SDL_GetDirect3D9AdapterIndex()
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* SDL_GDKGetDefaultUser() => SDL_GetGDKDefaultUser()
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* SDL_GDKGetTaskQueue() => SDL_GetGDKTaskQueue()
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