test: Change LoadContext() return value type from int to bool

It should be then consistent with SDL_SetError().
This commit is contained in:
capehill
2024-11-05 21:00:31 +02:00
committed by Sam Lantinga
parent ecfd143a26
commit 588e32ea5a
3 changed files with 9 additions and 9 deletions

View File

@@ -33,7 +33,7 @@ static SDL_GLContext context;
static GL_Context ctx;
static bool suspend_when_occluded;
static int LoadContext(GL_Context *data)
static bool LoadContext(GL_Context *data)
{
#ifdef SDL_VIDEO_DRIVER_UIKIT
#define __SDL_NOGETPROCADDR__
@@ -55,7 +55,7 @@ static int LoadContext(GL_Context *data)
#include "../src/render/opengl/SDL_glfuncs.h"
#undef SDL_PROC
return 0;
return true;
}
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
@@ -284,7 +284,7 @@ int main(int argc, char *argv[])
}
/* Important: call this *after* creating the context */
if (LoadContext(&ctx) < 0) {
if (!LoadContext(&ctx)) {
SDL_Log("Could not load GL functions\n");
quit(2);
return 0;