mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-04-08 01:47:17 +02:00
Added Vulkan support for palettized textures
This commit is contained in:
@@ -181,6 +181,12 @@ static const float TONEMAP_NONE = 0;
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//static const float TONEMAP_LINEAR = 1;
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static const float TONEMAP_CHROME = 2;
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//static const float TEXTURETYPE_NONE = 0;
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static const float TEXTURETYPE_RGB = 1;
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static const float TEXTURETYPE_RGB_PIXELART = 2;
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static const float TEXTURETYPE_PALETTE = 3;
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static const float TEXTURETYPE_PALETTE_PIXELART = 4;
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static const float INPUTTYPE_UNSPECIFIED = 0;
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static const float INPUTTYPE_SRGB = 1;
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static const float INPUTTYPE_SCRGB = 2;
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@@ -190,9 +196,9 @@ static const float INPUTTYPE_HDR10 = 3;
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typedef struct
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{
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float scRGB_output;
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float texture_type;
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float input_type;
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float color_scale;
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float pixel_art;
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float texel_width;
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float texel_height;
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@@ -238,6 +244,7 @@ typedef struct
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typedef struct
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{
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VULKAN_Image mainImage;
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VULKAN_Image paletteImage;
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VkRenderPass mainRenderpasses[VULKAN_RENDERPASS_COUNT];
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VkFramebuffer mainFramebuffer;
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VULKAN_Buffer stagingBuffer;
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@@ -447,6 +454,8 @@ static VkFormat SDLPixelFormatToVkTextureFormat(Uint32 format, Uint32 output_col
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return VK_FORMAT_R8G8B8A8_SRGB;
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}
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return VK_FORMAT_R8G8B8A8_UNORM;
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case SDL_PIXELFORMAT_INDEX8:
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return VK_FORMAT_R8_UNORM;
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case SDL_PIXELFORMAT_YUY2:
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return VK_FORMAT_G8B8G8R8_422_UNORM;
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case SDL_PIXELFORMAT_UYVY:
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@@ -2685,6 +2694,21 @@ static bool VULKAN_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, S
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return false;
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}
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if (texture->format == SDL_PIXELFORMAT_INDEX8) {
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VkFormat paletteFormat;
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if (renderer->output_colorspace == SDL_COLORSPACE_SRGB_LINEAR) {
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paletteFormat = VK_FORMAT_R8G8B8A8_SRGB;
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} else {
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paletteFormat = VK_FORMAT_R8G8B8A8_UNORM;
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}
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result = VULKAN_AllocateImage(rendererData, 0, 256, 1, paletteFormat, usage, imageViewSwizzle, textureData->samplerYcbcrConversion, &textureData->paletteImage);
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if (result != VK_SUCCESS) {
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SET_ERROR_CODE("VULKAN_AllocateImage()", result);
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return false;
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}
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}
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SDL_PropertiesID props = SDL_GetTextureProperties(texture);
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER, (Sint64)textureData->mainImage.image);
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@@ -2722,6 +2746,10 @@ static void VULKAN_DestroyTexture(SDL_Renderer *renderer,
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VULKAN_DestroyImage(rendererData, &textureData->mainImage);
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if (texture->format == SDL_PIXELFORMAT_INDEX8) {
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VULKAN_DestroyImage(rendererData, &textureData->paletteImage);
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}
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#ifdef SDL_HAVE_YUV
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if (textureData->samplerYcbcrConversion != VK_NULL_HANDLE) {
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vkDestroySamplerYcbcrConversionKHR(rendererData->device, textureData->samplerYcbcrConversion, NULL);
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@@ -2849,6 +2877,19 @@ static bool VULKAN_UpdateTextureInternal(VULKAN_RenderData *rendererData, VkImag
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}
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static bool VULKAN_UpdateTexturePalette(SDL_Renderer *renderer, SDL_Texture *texture)
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{
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VULKAN_RenderData *rendererData = (VULKAN_RenderData *)renderer->internal;
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VULKAN_TextureData *textureData = (VULKAN_TextureData *)texture->internal;
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SDL_Palette *palette = texture->palette;
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if (!textureData) {
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return SDL_SetError("Texture is not currently available");
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}
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return VULKAN_UpdateTextureInternal(rendererData, textureData->paletteImage.image, textureData->paletteImage.format, 0, 0, 0, palette->ncolors, 1, palette->colors, palette->ncolors * sizeof(*palette->colors), &textureData->paletteImage.imageLayout);
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}
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static bool VULKAN_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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const SDL_Rect *rect, const void *srcPixels,
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int srcPitch)
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@@ -3369,8 +3410,21 @@ static void VULKAN_SetupShaderConstants(SDL_Renderer *renderer, const SDL_Render
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break;
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}
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if (texture->format == SDL_PIXELFORMAT_INDEX8) {
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if (cmd->data.draw.texture_scale_mode == SDL_SCALEMODE_PIXELART) {
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constants->texture_type = TEXTURETYPE_PALETTE_PIXELART;
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} else {
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constants->texture_type = TEXTURETYPE_PALETTE;
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}
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} else {
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if (cmd->data.draw.texture_scale_mode == SDL_SCALEMODE_PIXELART) {
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constants->texture_type = TEXTURETYPE_RGB_PIXELART;
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} else {
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constants->texture_type = TEXTURETYPE_RGB;
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}
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}
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if (cmd->data.draw.texture_scale_mode == SDL_SCALEMODE_PIXELART) {
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constants->pixel_art = 1.0f;
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constants->texture_width = texture->w;
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constants->texture_height = texture->h;
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constants->texel_width = 1.0f / constants->texture_width;
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@@ -3399,7 +3453,7 @@ static VULKAN_Shader SelectShader(const VULKAN_PixelShaderConstants *shader_cons
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return SHADER_SOLID;
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}
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if (shader_constants->pixel_art == 0.0f &&
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if (shader_constants->texture_type == TEXTURETYPE_RGB &&
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shader_constants->input_type == INPUTTYPE_UNSPECIFIED &&
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shader_constants->tonemap_method == TONEMAP_NONE) {
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return SHADER_RGB;
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@@ -3445,22 +3499,29 @@ static VkResult VULKAN_CreateDescriptorSetAndPipelineLayout(VULKAN_RenderData *r
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VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo = { 0 };
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descriptorSetLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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descriptorSetLayoutCreateInfo.flags = 0;
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VkDescriptorSetLayoutBinding layoutBindings[2];
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VkDescriptorSetLayoutBinding layoutBindings[3];
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// PixelShaderConstants
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layoutBindings[0].binding = 1;
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layoutBindings[0].binding = 0;
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layoutBindings[0].descriptorCount = 1;
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layoutBindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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layoutBindings[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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layoutBindings[0].pImmutableSamplers = NULL;
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// Combined image/sampler
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layoutBindings[1].binding = 0;
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layoutBindings[1].binding = 1;
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layoutBindings[1].descriptorCount = 1;
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layoutBindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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layoutBindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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layoutBindings[1].pImmutableSamplers = (samplerYcbcr != VK_NULL_HANDLE) ? &samplerYcbcr : NULL;
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descriptorSetLayoutCreateInfo.bindingCount = 2;
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// Combined image/sampler
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layoutBindings[2].binding = 2;
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layoutBindings[2].descriptorCount = 1;
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layoutBindings[2].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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layoutBindings[2].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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layoutBindings[2].pImmutableSamplers = (samplerYcbcr != VK_NULL_HANDLE) ? &samplerYcbcr : NULL;
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descriptorSetLayoutCreateInfo.bindingCount = 3;
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descriptorSetLayoutCreateInfo.pBindings = layoutBindings;
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result = vkCreateDescriptorSetLayout(rendererData->device, &descriptorSetLayoutCreateInfo, NULL, descriptorSetLayoutOut);
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if (result != VK_SUCCESS) {
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@@ -3489,7 +3550,7 @@ static VkResult VULKAN_CreateDescriptorSetAndPipelineLayout(VULKAN_RenderData *r
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}
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static VkDescriptorSet VULKAN_AllocateDescriptorSet(SDL_Renderer *renderer, VULKAN_Shader shader, VkDescriptorSetLayout descriptorSetLayout,
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VkSampler sampler, VkBuffer constantBuffer, VkDeviceSize constantBufferOffset, VkImageView imageView)
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VkBuffer constantBuffer, VkDeviceSize constantBufferOffset, int numImages, VkImageView *imageViews, int numSamplers, VkSampler *samplers)
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{
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VULKAN_RenderData *rendererData = (VULKAN_RenderData *)renderer->internal;
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uint32_t currentDescriptorPoolIndex = rendererData->currentDescriptorPoolIndex;
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@@ -3538,44 +3599,50 @@ static VkDescriptorSet VULKAN_AllocateDescriptorSet(SDL_Renderer *renderer, VULK
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rendererData->currentDescriptorSetIndex = 0;
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// Call recursively to allocate from the new pool
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return VULKAN_AllocateDescriptorSet(renderer, shader, descriptorSetLayout, sampler, constantBuffer, constantBufferOffset, imageView);
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return VULKAN_AllocateDescriptorSet(renderer, shader, descriptorSetLayout, constantBuffer, constantBufferOffset, numImages, imageViews, numSamplers, samplers);
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}
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}
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rendererData->currentDescriptorSetIndex++;
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VkDescriptorImageInfo combinedImageSamplerDescriptor = { 0 };
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VkDescriptorImageInfo combinedImageSamplerDescriptor[2];
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VkDescriptorBufferInfo bufferDescriptor = { 0 };
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bufferDescriptor.buffer = constantBuffer;
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bufferDescriptor.offset = constantBufferOffset;
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bufferDescriptor.range = sizeof(VULKAN_PixelShaderConstants);
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VkWriteDescriptorSet descriptorWrites[2];
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SDL_memset(descriptorWrites, 0, sizeof(descriptorWrites));
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VkWriteDescriptorSet descriptorWrites[3];
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SDL_zero(descriptorWrites);
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uint32_t descriptorCount = 1; // Always have the uniform buffer
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descriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descriptorWrites[0].dstSet = descriptorSet;
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descriptorWrites[0].dstBinding = 1;
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descriptorWrites[0].dstBinding = 0;
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descriptorWrites[0].dstArrayElement = 0;
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descriptorWrites[0].descriptorCount = 1;
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descriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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descriptorWrites[0].pBufferInfo = &bufferDescriptor;
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if (sampler != VK_NULL_HANDLE && imageView != VK_NULL_HANDLE) {
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descriptorCount++;
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descriptorWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descriptorWrites[1].dstSet = descriptorSet;
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descriptorWrites[1].dstBinding = 0;
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descriptorWrites[1].dstArrayElement = 0;
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descriptorWrites[1].descriptorCount = 1;
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descriptorWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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descriptorWrites[1].pImageInfo = &combinedImageSamplerDescriptor;
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// Ignore the sampler if we're using YcBcCr data since it will be baked in the descriptor set layout
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SDL_assert(numSamplers == numImages);
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for (int i = 0; i < numImages; ++i) {
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SDL_assert(i < SDL_arraysize(combinedImageSamplerDescriptor));
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VkDescriptorImageInfo *pImageInfo = &combinedImageSamplerDescriptor[i];
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SDL_zerop(pImageInfo);
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if (descriptorSetLayout == rendererData->descriptorSetLayout) {
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combinedImageSamplerDescriptor.sampler = sampler;
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pImageInfo->sampler = samplers[i];
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} else {
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// Ignore the sampler if we're using YcBcCr data since it will be baked in the descriptor set layout
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}
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combinedImageSamplerDescriptor.imageView = imageView;
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combinedImageSamplerDescriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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pImageInfo->imageView = imageViews[i];
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pImageInfo->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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SDL_assert(descriptorCount < SDL_arraysize(descriptorWrites));
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VkWriteDescriptorSet *pDescriptorSet = &descriptorWrites[descriptorCount++];
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pDescriptorSet->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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pDescriptorSet->dstSet = descriptorSet;
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pDescriptorSet->dstBinding = 1 + i;
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pDescriptorSet->dstArrayElement = 0;
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pDescriptorSet->descriptorCount = 1;
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pDescriptorSet->descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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pDescriptorSet->pImageInfo = pImageInfo;
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}
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vkUpdateDescriptorSets(rendererData->device, descriptorCount, descriptorWrites, 0, NULL);
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@@ -3584,7 +3651,7 @@ static VkDescriptorSet VULKAN_AllocateDescriptorSet(SDL_Renderer *renderer, VULK
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}
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static bool VULKAN_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, VkPipelineLayout pipelineLayout, VkDescriptorSetLayout descriptorSetLayout,
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const VULKAN_PixelShaderConstants *shader_constants, VkPrimitiveTopology topology, VkImageView imageView, VkSampler sampler, const Float4X4 *matrix, VULKAN_DrawStateCache *stateCache)
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const VULKAN_PixelShaderConstants *shader_constants, VkPrimitiveTopology topology, int numImages, VkImageView *imageViews, int numSamplers, VkSampler *samplers, const Float4X4 *matrix, VULKAN_DrawStateCache *stateCache)
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{
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VULKAN_RenderData *rendererData = (VULKAN_RenderData *)renderer->internal;
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@@ -3718,7 +3785,7 @@ static bool VULKAN_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand
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}
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// Allocate/update descriptor set with the bindings
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descriptorSet = VULKAN_AllocateDescriptorSet(renderer, shader, descriptorSetLayout, sampler, constantBuffer, constantBufferOffset, imageView);
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descriptorSet = VULKAN_AllocateDescriptorSet(renderer, shader, descriptorSetLayout, constantBuffer, constantBufferOffset, numImages, imageViews, numSamplers, samplers);
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if (descriptorSet == VK_NULL_HANDLE) {
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return false;
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}
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@@ -3794,18 +3861,16 @@ static bool VULKAN_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand
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SDL_Texture *texture = cmd->data.draw.texture;
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VULKAN_RenderData *rendererData = (VULKAN_RenderData *)renderer->internal;
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VULKAN_TextureData *textureData = (VULKAN_TextureData *)texture->internal;
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VkSampler textureSampler = VK_NULL_HANDLE;
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int numImageViews = 0;
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VkImageView imageViews[2];
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int numSamplers = 0;
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VkSampler samplers[2];
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VULKAN_PixelShaderConstants constants;
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VkDescriptorSetLayout descriptorSetLayout = (textureData->descriptorSetLayoutYcbcr != VK_NULL_HANDLE) ? textureData->descriptorSetLayoutYcbcr : rendererData->descriptorSetLayout;
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VkPipelineLayout pipelineLayout = (textureData->pipelineLayoutYcbcr != VK_NULL_HANDLE) ? textureData->pipelineLayoutYcbcr : rendererData->pipelineLayout;
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VULKAN_SetupShaderConstants(renderer, cmd, texture, &constants);
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textureSampler = VULKAN_GetSampler(rendererData, cmd->data.draw.texture_scale_mode, cmd->data.draw.texture_address_mode_u, cmd->data.draw.texture_address_mode_v);
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if (textureSampler == VK_NULL_HANDLE) {
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return false;
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}
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if (textureData->mainImage.imageLayout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
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bool stoppedRenderPass = false;
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if (rendererData->currentRenderPass != VK_NULL_HANDLE) {
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@@ -3827,8 +3892,50 @@ static bool VULKAN_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand
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VULKAN_BeginRenderPass(rendererData, VK_ATTACHMENT_LOAD_OP_LOAD, NULL);
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}
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}
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imageViews[numImageViews++] = textureData->mainImage.imageView;
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return VULKAN_SetDrawState(renderer, cmd, pipelineLayout, descriptorSetLayout, &constants, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, textureData->mainImage.imageView, textureSampler, matrix, stateCache);
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samplers[numSamplers] = VULKAN_GetSampler(rendererData, cmd->data.draw.texture_scale_mode, cmd->data.draw.texture_address_mode_u, cmd->data.draw.texture_address_mode_v);
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if (samplers[numSamplers] == VK_NULL_HANDLE) {
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return false;
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}
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++numSamplers;
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if (texture->format == SDL_PIXELFORMAT_INDEX8) {
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if (textureData->paletteImage.imageLayout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
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bool stoppedRenderPass = false;
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if (rendererData->currentRenderPass != VK_NULL_HANDLE) {
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vkCmdEndRenderPass(rendererData->currentCommandBuffer);
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rendererData->currentRenderPass = VK_NULL_HANDLE;
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stoppedRenderPass = true;
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}
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VULKAN_RecordPipelineImageBarrier(rendererData,
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VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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VK_ACCESS_SHADER_READ_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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textureData->paletteImage.image,
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&textureData->paletteImage.imageLayout);
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if (stoppedRenderPass) {
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VULKAN_BeginRenderPass(rendererData, VK_ATTACHMENT_LOAD_OP_LOAD, NULL);
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}
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}
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imageViews[numImageViews++] = textureData->paletteImage.imageView;
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samplers[numSamplers] = VULKAN_GetSampler(rendererData, SDL_SCALEMODE_NEAREST, SDL_TEXTURE_ADDRESS_CLAMP, SDL_TEXTURE_ADDRESS_CLAMP);
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if (samplers[numSamplers] == VK_NULL_HANDLE) {
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return false;
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}
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++numSamplers;
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} else {
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// We need a valid image view and sampler, but we know we're not going to reference them in the shader
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imageViews[numImageViews++] = imageViews[0];
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samplers[numSamplers++] = samplers[0];
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}
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return VULKAN_SetDrawState(renderer, cmd, pipelineLayout, descriptorSetLayout, &constants, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, numImageViews, imageViews, numSamplers, samplers, matrix, stateCache);
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}
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static void VULKAN_DrawPrimitives(SDL_Renderer *renderer, VkPrimitiveTopology primitiveTopology, const size_t vertexStart, const size_t vertexCount)
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@@ -3929,7 +4036,7 @@ static bool VULKAN_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cm
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const size_t count = cmd->data.draw.count;
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const size_t first = cmd->data.draw.first;
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const size_t start = first / sizeof(VULKAN_VertexPositionColor);
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VULKAN_SetDrawState(renderer, cmd, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_NULL_HANDLE, VK_NULL_HANDLE, NULL, &stateCache);
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VULKAN_SetDrawState(renderer, cmd, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, 0, NULL, 0, NULL, NULL, &stateCache);
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VULKAN_DrawPrimitives(renderer, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, start, count);
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break;
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}
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@@ -3940,10 +4047,10 @@ static bool VULKAN_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cm
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const size_t first = cmd->data.draw.first;
|
||||
const size_t start = first / sizeof(VULKAN_VertexPositionColor);
|
||||
const VULKAN_VertexPositionColor *verts = (VULKAN_VertexPositionColor *)(((Uint8 *)vertices) + first);
|
||||
VULKAN_SetDrawState(renderer, cmd, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, VK_NULL_HANDLE, VK_NULL_HANDLE, NULL, &stateCache);
|
||||
VULKAN_SetDrawState(renderer, cmd, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, 0, NULL, 0, NULL, NULL, &stateCache);
|
||||
VULKAN_DrawPrimitives(renderer, VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, start, count);
|
||||
if (verts[0].pos[0] != verts[count - 1].pos[0] || verts[0].pos[1] != verts[count - 1].pos[1]) {
|
||||
VULKAN_SetDrawState(renderer, cmd, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_NULL_HANDLE, VK_NULL_HANDLE, NULL, &stateCache);
|
||||
VULKAN_SetDrawState(renderer, cmd, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, 0, NULL, 0, NULL, NULL, &stateCache);
|
||||
VULKAN_DrawPrimitives(renderer, VK_PRIMITIVE_TOPOLOGY_POINT_LIST, start + (count - 1), 1);
|
||||
}
|
||||
break;
|
||||
@@ -3968,7 +4075,7 @@ static bool VULKAN_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cm
|
||||
if (texture) {
|
||||
VULKAN_SetCopyState(renderer, cmd, NULL, &stateCache);
|
||||
} else {
|
||||
VULKAN_SetDrawState(renderer, cmd, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_NULL_HANDLE, VK_NULL_HANDLE, NULL, &stateCache);
|
||||
VULKAN_SetDrawState(renderer, cmd, rendererData->pipelineLayout, rendererData->descriptorSetLayout, NULL, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, NULL, 0, NULL, NULL, &stateCache);
|
||||
}
|
||||
|
||||
VULKAN_DrawPrimitives(renderer, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, start, count);
|
||||
@@ -4285,6 +4392,7 @@ static bool VULKAN_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SD
|
||||
renderer->WindowEvent = VULKAN_WindowEvent;
|
||||
renderer->SupportsBlendMode = VULKAN_SupportsBlendMode;
|
||||
renderer->CreateTexture = VULKAN_CreateTexture;
|
||||
renderer->UpdateTexturePalette = VULKAN_UpdateTexturePalette;
|
||||
renderer->UpdateTexture = VULKAN_UpdateTexture;
|
||||
#ifdef SDL_HAVE_YUV
|
||||
renderer->UpdateTextureYUV = VULKAN_UpdateTextureYUV;
|
||||
@@ -4314,6 +4422,7 @@ static bool VULKAN_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SD
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR2101010);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA64_FLOAT);
|
||||
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_INDEX8);
|
||||
SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 16384);
|
||||
|
||||
/* HACK: make sure the SDL_Renderer references the SDL_Window data now, in
|
||||
|
||||
Reference in New Issue
Block a user