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Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready.
Also mark up all functions that return temporary memory with SDL_DECLSPEC_TEMP, to help people implementing language bindings. Fixes https://github.com/libsdl-org/SDL/issues/10378
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@@ -135,9 +135,6 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasMouse(void);
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* You should wait for input from a device before you consider it actively in
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* use.
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*
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param count a pointer filled in with the number of mice returned, may be
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* NULL.
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* \returns a 0 terminated array of mouse instance IDs or NULL on failure;
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@@ -148,16 +145,13 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_HasMouse(void);
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* \sa SDL_GetMouseNameForID
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* \sa SDL_HasMouse
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*/
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extern SDL_DECLSPEC const SDL_MouseID * SDLCALL SDL_GetMice(int *count);
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extern SDL_DECLSPEC_TEMP const SDL_MouseID * SDLCALL SDL_GetMice(int *count);
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/**
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* Get the name of a mouse.
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*
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* This function returns "" if the mouse doesn't have a name.
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*
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* This returns temporary memory which will be automatically freed later, and
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* can be claimed with SDL_ClaimTemporaryMemory().
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*
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* \param instance_id the mouse instance ID.
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* \returns the name of the selected mouse, or NULL on failure; call
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* SDL_GetError() for more information.
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@@ -166,7 +160,7 @@ extern SDL_DECLSPEC const SDL_MouseID * SDLCALL SDL_GetMice(int *count);
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*
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* \sa SDL_GetMice
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*/
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetMouseNameForID(SDL_MouseID instance_id);
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extern SDL_DECLSPEC_TEMP const char * SDLCALL SDL_GetMouseNameForID(SDL_MouseID instance_id);
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/**
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* Get the window which currently has mouse focus.
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