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https://github.com/libsdl-org/SDL.git
synced 2026-05-11 14:38:24 +02:00
Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE
These flags are unnecessary and have always been a source of confusion.
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@@ -253,7 +253,7 @@ static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, S
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const SDL_bool specific_accelerated_renderer = (hint && *hint != '0' && *hint != '1' &&
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SDL_strcasecmp(hint, "true") != 0 &&
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SDL_strcasecmp(hint, "false") != 0 &&
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SDL_strcasecmp(hint, "software") != 0);
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SDL_strcasecmp(hint, SDL_SOFTWARE_RENDERER) != 0);
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/* Check to see if there's a specific driver requested */
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if (specific_accelerated_renderer) {
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@@ -264,20 +264,15 @@ static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, S
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}
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return SDL_SetError("Requested renderer for " SDL_HINT_FRAMEBUFFER_ACCELERATION " is not available");
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}
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/* if it was specifically requested, even if SDL_RENDERER_ACCELERATED isn't set, we'll accept this renderer. */
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} else {
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const int total = SDL_GetNumRenderDrivers();
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for (i = 0; i < total; ++i) {
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const char *name = SDL_GetRenderDriver(i);
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if (name && (SDL_strcmp(name, "software") != 0)) {
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if (name && (SDL_strcmp(name, SDL_SOFTWARE_RENDERER) != 0)) {
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renderer = SDL_CreateRenderer(window, name, 0);
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if (renderer && (SDL_GetRendererInfo(renderer, &info) == 0) && (info.flags & SDL_RENDERER_ACCELERATED)) {
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if (renderer) {
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break; /* this will work. */
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}
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if (renderer) { /* wasn't accelerated, etc, skip it. */
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SDL_DestroyRenderer(renderer);
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renderer = NULL;
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}
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}
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}
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if (!renderer) {
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@@ -3049,7 +3044,7 @@ static SDL_Surface *SDL_CreateWindowFramebuffer(SDL_Window *window)
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/* See if the user or application wants to specifically disable the framebuffer */
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const char *hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
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if (hint) {
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if ((*hint == '0') || (SDL_strcasecmp(hint, "false") == 0) || (SDL_strcasecmp(hint, "software") == 0)) {
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if ((*hint == '0') || (SDL_strcasecmp(hint, "false") == 0) || (SDL_strcasecmp(hint, SDL_SOFTWARE_RENDERER) == 0)) {
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attempt_texture_framebuffer = SDL_FALSE;
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}
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}
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