diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index a4461f5d2b..b77d33e6ef 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -320,6 +320,12 @@ static bool FlushRenderCommands(SDL_Renderer *renderer) DebugLogRenderCommands(renderer->render_commands); +#if DONT_DRAW_WHILE_HIDDEN + // Don't send commands to the GPU while we're hidden + if (renderer->hidden) { + result = true; + } else +#endif result = renderer->RunCommandQueue(renderer, renderer->render_commands, renderer->vertex_data, renderer->vertex_data_used); // Move the whole render command queue to the unused pool so we can reuse them next time. @@ -3581,13 +3587,6 @@ bool SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int coun return true; } -#if DONT_DRAW_WHILE_HIDDEN - // Don't draw while we're hidden - if (renderer->hidden) { - return true; - } -#endif - const SDL_RenderViewState *view = renderer->view; if ((view->current_scale.x != 1.0f) || (view->current_scale.y != 1.0f)) { result = RenderPointsWithRects(renderer, points, count); @@ -3788,13 +3787,6 @@ bool SDL_RenderLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count return true; } -#if DONT_DRAW_WHILE_HIDDEN - // Don't draw while we're hidden - if (renderer->hidden) { - return true; - } -#endif - SDL_RenderViewState *view = renderer->view; const bool islogical = (view->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED); @@ -3968,13 +3960,6 @@ bool SDL_RenderRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count) return true; } -#if DONT_DRAW_WHILE_HIDDEN - // Don't draw while we're hidden - if (renderer->hidden) { - return true; - } -#endif - for (i = 0; i < count; ++i) { if (!SDL_RenderRect(renderer, &rects[i])) { return false; @@ -4014,13 +3999,6 @@ bool SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int cou return true; } -#if DONT_DRAW_WHILE_HIDDEN - // Don't draw while we're hidden - if (renderer->hidden) { - return true; - } -#endif - frects = SDL_small_alloc(SDL_FRect, count, &isstack); if (!frects) { return false; @@ -4111,13 +4089,6 @@ bool SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_F return SDL_SetError("Texture was not created with this renderer"); } -#if DONT_DRAW_WHILE_HIDDEN - // Don't draw while we're hidden - if (renderer->hidden) { - return true; - } -#endif - SDL_FRect real_srcrect; real_srcrect.x = 0.0f; real_srcrect.y = 0.0f; @@ -4165,13 +4136,6 @@ bool SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture, return SDL_SetError("Renderer does not support RenderCopyEx"); } -#if DONT_DRAW_WHILE_HIDDEN - // Don't draw while we're hidden - if (renderer->hidden) { - return true; - } -#endif - real_srcrect.x = 0.0f; real_srcrect.y = 0.0f; real_srcrect.w = (float)texture->w; @@ -4292,13 +4256,6 @@ bool SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture, return SDL_SetError("Renderer does not support RenderCopyEx"); } -#if DONT_DRAW_WHILE_HIDDEN - // Don't draw while we're hidden - if (renderer->hidden) { - return true; - } -#endif - real_srcrect.x = 0.0f; real_srcrect.y = 0.0f; real_srcrect.w = (float)texture->w; @@ -4553,13 +4510,6 @@ bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const return SDL_InvalidParamError("scale"); } -#if DONT_DRAW_WHILE_HIDDEN - // Don't draw while we're hidden - if (renderer->hidden) { - return true; - } -#endif - real_srcrect.x = 0.0f; real_srcrect.y = 0.0f; real_srcrect.w = (float)texture->w; @@ -5339,13 +5289,6 @@ bool SDL_RenderGeometryRaw(SDL_Renderer *renderer, return SDL_Unsupported(); } -#if DONT_DRAW_WHILE_HIDDEN - // Don't draw while we're hidden - if (renderer->hidden) { - return true; - } -#endif - if (num_vertices < 3) { return true; }