From 62938837c239309500d0c078209ace4760909ec8 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Sun, 29 Sep 2024 01:10:39 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_gpu.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 5983ce6671..123ffdcb33 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -3263,7 +3263,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WindowSupportsGPUPresentMode( * Claims a window, creating a swapchain structure for it. * * This must be called before SDL_AcquireGPUSwapchainTexture is called using - * the window. You should only call this function from the thread that created the window. + * the window. You should only call this function from the thread that created + * the window. * * The swapchain will be created with SDL_GPU_SWAPCHAINCOMPOSITION_SDR and * SDL_GPU_PRESENTMODE_VSYNC. If you want to have different swapchain