Update some internal files to use SDL_WindowFlags

This commit is contained in:
Susko3
2024-03-03 20:30:57 +01:00
committed by Sam Lantinga
parent ce44eff3d2
commit 641b911d38
16 changed files with 44 additions and 44 deletions

View File

@@ -819,7 +819,7 @@ static int SDLCALL SDL_RendererEventWatch(void *userdata, SDL_Event *event)
return 0;
}
int SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer)
int SDL_CreateWindowAndRenderer(int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer)
{
*window = SDL_CreateWindow(NULL, width, height, window_flags);
if (!*window) {

View File

@@ -1643,7 +1643,7 @@ static SDL_Renderer *GL_CreateRenderer(SDL_Window *window, SDL_PropertiesID crea
SDL_Renderer *renderer;
GL_RenderData *data;
GLint value;
Uint32 window_flags;
SDL_WindowFlags window_flags;
int profile_mask = 0, major = 0, minor = 0;
SDL_bool changed_window = SDL_FALSE;
const char *hint;

View File

@@ -2037,7 +2037,7 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
{
SDL_Renderer *renderer;
GLES2_RenderData *data;
Uint32 window_flags = 0; /* -Wconditional-uninitialized */
SDL_WindowFlags window_flags = 0; /* -Wconditional-uninitialized */
GLint window_framebuffer;
GLint value;
int profile_mask = 0, major = 0, minor = 0;