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Update some internal files to use SDL_WindowFlags
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@@ -819,7 +819,7 @@ static int SDLCALL SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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return 0;
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}
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int SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer)
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int SDL_CreateWindowAndRenderer(int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer)
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{
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*window = SDL_CreateWindow(NULL, width, height, window_flags);
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if (!*window) {
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@@ -1643,7 +1643,7 @@ static SDL_Renderer *GL_CreateRenderer(SDL_Window *window, SDL_PropertiesID crea
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SDL_Renderer *renderer;
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GL_RenderData *data;
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GLint value;
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Uint32 window_flags;
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SDL_WindowFlags window_flags;
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int profile_mask = 0, major = 0, minor = 0;
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SDL_bool changed_window = SDL_FALSE;
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const char *hint;
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@@ -2037,7 +2037,7 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
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{
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SDL_Renderer *renderer;
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GLES2_RenderData *data;
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Uint32 window_flags = 0; /* -Wconditional-uninitialized */
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SDL_WindowFlags window_flags = 0; /* -Wconditional-uninitialized */
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GLint window_framebuffer;
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GLint value;
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int profile_mask = 0, major = 0, minor = 0;
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