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https://github.com/libsdl-org/SDL.git
synced 2026-05-14 15:42:49 +02:00
Use C++ style comments consistently in SDL source code
Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
This commit is contained in:
@@ -20,7 +20,7 @@
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*/
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#include "SDL_internal.h"
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/* This file contains portable stdlib functions for SDL */
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// This file contains portable stdlib functions for SDL
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#include "../libm/math_libm.h"
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@@ -122,7 +122,7 @@ double SDL_ceil(double x)
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integer += 1.0;
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}
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return integer;
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#endif /* HAVE_CEIL */
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#endif // HAVE_CEIL
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}
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float SDL_ceilf(float x)
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@@ -141,14 +141,14 @@ double SDL_copysign(double x, double y)
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#elif defined(HAVE__COPYSIGN)
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return _copysign(x, y);
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#elif defined(__WATCOMC__) && defined(__386__)
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/* this is nasty as hell, but it works.. */
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// this is nasty as hell, but it works..
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unsigned int *xi = (unsigned int *)&x,
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*yi = (unsigned int *)&y;
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xi[1] = (yi[1] & 0x80000000) | (xi[1] & 0x7fffffff);
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return x;
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#else
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return SDL_uclibc_copysign(x, y);
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#endif /* HAVE_COPYSIGN */
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#endif // HAVE_COPYSIGN
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}
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float SDL_copysignf(float x, float y)
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@@ -544,13 +544,13 @@ void *SDL_aligned_alloc(size_t alignment, size_t size)
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SDL_size_add_overflow(size, padding, &size) == 0) {
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void *original = SDL_malloc(size);
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if (original) {
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/* Make sure we have enough space to store the original pointer */
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// Make sure we have enough space to store the original pointer
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retval = (Uint8 *)original + sizeof(original);
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/* Align the pointer we're going to return */
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// Align the pointer we're going to return
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retval += alignment - (((size_t)retval) % alignment);
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/* Store the original pointer right before the returned value */
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// Store the original pointer right before the returned value
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SDL_memcpy(retval - sizeof(original), &original, sizeof(original));
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}
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}
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