From 65989d269e63c2dd846e2094b9655485a4bae32f Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Tue, 11 Nov 2025 20:49:14 -0800 Subject: [PATCH] Updated SDL_GPUVulkanOptions documentation --- include/SDL3/SDL_gpu.h | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index f1597e3eb7..9375a72e49 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -2315,12 +2315,11 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice( * This can be useful if your application _requires_ SDL_GPU, but if you can * provide your own fallback renderer (for example, an OpenGL renderer) this * property can be set to true. Defaults to false. - * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_OPTIONS_POINTER`: pointer to an + * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_OPTIONS_POINTER`: a pointer to an * SDL_GPUVulkanOptions structure to be processed during device creation. * This allows configuring a variety of Vulkan-specific options such as * increasing the API version and opting into extensions aside from the - * minimal set SDL requires. The structure is NOT deep-copied. Make sure - * that the pointer valid memory during window creation. + * minimal set SDL requires. * * \param props the properties to use. * \returns a GPU context on success or NULL on failure; call SDL_GetError() @@ -2368,9 +2367,7 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDeviceWithProperties( * When requesting Vulkan 1.2 or higher, the feature_list is additionally * scanned for compound feature structs such as * VkPhysicalDeviceVulkan11Features. The device and instance extension lists, - * as well as vulkan_10_physical_device_features, are always processed. The - * pointers inside this structure are NOT deep-copied. Make sure they are - * valid during window creation. + * as well as vulkan_10_physical_device_features, are always processed. * * \since This struct is available since SDL 3.4.0. */