From 65f069186630fa15325df9d3241357d72a247785 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Sun, 16 Jun 2024 13:21:56 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_hints.h | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h index 3f39e00931..257cf6a807 100644 --- a/include/SDL3/SDL_hints.h +++ b/include/SDL3/SDL_hints.h @@ -2290,13 +2290,16 @@ extern "C" { #define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION" /** - * \brief A variable controlling whether the hardware cursor stays visible when relative mode is active. + * A variable controlling whether the hardware cursor stays visible when + * relative mode is active. * - * This variable can be set to the following values: - * "0" - The cursor will be hidden while relative mode is active (default) - * "1" - The cursor will remain visible while relative mode is active + * This variable can be set to the following values: "0" - The cursor will be + * hidden while relative mode is active (default) "1" - The cursor will remain + * visible while relative mode is active * - * Note that for systems without raw hardware inputs, relative mode is implemented using warping, so the hardware cursor will visibly warp between frames if this is enabled on those systems. + * Note that for systems without raw hardware inputs, relative mode is + * implemented using warping, so the hardware cursor will visibly warp between + * frames if this is enabled on those systems. */ #define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE"