Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()

`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed.

SDL_EventState() has been replaced with SDL_SetEventEnabled()
SDL_GetEventState() has been replaced with SDL_EventEnabled()
SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled()
SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled()

SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()

Fixes https://github.com/libsdl-org/SDL/issues/6929
This commit is contained in:
Sam Lantinga
2022-12-28 17:06:38 -08:00
parent 9b8208c195
commit 66351fd4ba
36 changed files with 357 additions and 319 deletions

View File

@@ -137,7 +137,7 @@ static SDL_Cursor *cursors[1 + SDL_NUM_SYSTEM_CURSORS];
static SDL_SystemCursor cursor_types[1 + SDL_NUM_SYSTEM_CURSORS];
static int num_cursors;
static int current_cursor;
static int show_cursor;
static SDL_bool show_cursor;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
@@ -214,7 +214,11 @@ void loop()
} else {
show_cursor = !show_cursor;
SDL_ShowCursor(show_cursor);
if (show_cursor) {
SDL_ShowCursor();
} else {
SDL_HideCursor();
}
}
}
}
@@ -300,7 +304,7 @@ int main(int argc, char *argv[])
SDL_SetCursor(cursors[0]);
}
show_cursor = SDL_ShowCursor(SDL_QUERY);
show_cursor = SDL_CursorVisible();
/* Main render loop */
done = 0;