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cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12)
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committed by
Anonymous Maarten
parent
0c5bb532c3
commit
68fb07787b
@@ -4,7 +4,7 @@ if(MSVC)
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set(HAVE_ALLOCA_H "" CACHE INTERNAL "Have include alloca.h")
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set(HAVE_AUDIOCLIENT_H "1" CACHE INTERNAL "Have include audioclient.h")
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set(HAVE_D3D11_H "1" CACHE INTERNAL "Have include d3d11_1.h")
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set(HAVE_D3D_H "1" CACHE INTERNAL "Have include d3d9.h")
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set(HAVE_D3D9_H "1" CACHE INTERNAL "Have include d3d9.h")
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set(HAVE_DDRAW_H "1" CACHE INTERNAL "Have include ddraw.h")
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set(HAVE_DINPUT_H "1" CACHE INTERNAL "Have include dinput.h")
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set(HAVE_DSOUND_H "1" CACHE INTERNAL "Have include dsound.h")
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@@ -170,11 +170,9 @@ if(MSVC)
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endif()
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if(CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL "19.1")
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set(HAVE_D3D12_H "1" CACHE INTERNAL "Test HAVE_D3D12_H")
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set(HAVE_ROAPI_H "1" CACHE INTERNAL "Have include roapi.h")
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set(HAVE_WINDOWS_GAMING_INPUT_H "1" CACHE INTERNAL "Test HAVE_WINDOWS_GAMING_INPUT_H")
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else()
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set(HAVE_D3D12_H "" CACHE INTERNAL "Test HAVE_D3D12_H")
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set(HAVE_ROAPI_H "" CACHE INTERNAL "Have include roapi.h")
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set(HAVE_WINDOWS_GAMING_INPUT_H "" CACHE INTERNAL "Test HAVE_WINDOWS_GAMING_INPUT_H")
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endif()
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