Cleanup add brace (#6545)

* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line
This commit is contained in:
Sylvain Becker
2022-11-27 17:38:43 +01:00
committed by GitHub
parent 4958dafdc3
commit 6a2200823c
387 changed files with 6094 additions and 4633 deletions

View File

@@ -106,7 +106,7 @@ quit(int rc)
x; \
{ \
GLenum glError = ctx.glGetError(); \
if(glError != GL_NO_ERROR) { \
if (glError != GL_NO_ERROR) { \
SDL_Log("glGetError() = %i (0x%.8x) at line %i\n", glError, glError, __LINE__); \
quit(1); \
} \
@@ -231,7 +231,7 @@ process_shader(GLuint *shader, const char * source, GLint shader_type)
GL_CHECK(ctx.glGetShaderiv(*shader, GL_COMPILE_STATUS, &status));
/* Dump debug info (source and log) if compilation failed. */
if(status != GL_TRUE) {
if (status != GL_TRUE) {
ctx.glGetShaderInfoLog(*shader, sizeof(buffer), &length, &buffer[0]);
buffer[length] = '\0';
SDL_Log("Shader compilation failed: %s", buffer);
@@ -251,7 +251,7 @@ link_program(struct shader_data *data)
GL_CHECK(ctx.glLinkProgram(data->shader_program));
GL_CHECK(ctx.glGetProgramiv(data->shader_program, GL_LINK_STATUS, &status));
if(status != GL_TRUE) {
if (status != GL_TRUE) {
ctx.glGetProgramInfoLog(data->shader_program, sizeof(buffer), &length, &buffer[0]);
buffer[length] = '\0';
SDL_Log("Program linking failed: %s", buffer);
@@ -424,12 +424,24 @@ Render(unsigned int width, unsigned int height, shader_data* data)
data->angle_y += 2;
data->angle_z += 1;
if(data->angle_x >= 360) data->angle_x -= 360;
if(data->angle_x < 0) data->angle_x += 360;
if(data->angle_y >= 360) data->angle_y -= 360;
if(data->angle_y < 0) data->angle_y += 360;
if(data->angle_z >= 360) data->angle_z -= 360;
if(data->angle_z < 0) data->angle_z += 360;
if (data->angle_x >= 360) {
data->angle_x -= 360;
}
if (data->angle_x < 0) {
data->angle_x += 360;
}
if (data->angle_y >= 360) {
data->angle_y -= 360;
}
if (data->angle_y < 0) {
data->angle_y += 360;
}
if (data->angle_z >= 360) {
data->angle_z -= 360;
}
if (data->angle_z < 0) {
data->angle_z += 360;
}
GL_CHECK(ctx.glViewport(0, 0, width, height));
GL_CHECK(ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT));
@@ -545,7 +557,7 @@ main(int argc, char *argv[])
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
if (state == NULL) {
return 1;
}
for (i = 1; i < argc;) {