Cleanup add brace (#6545)

* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line
This commit is contained in:
Sylvain Becker
2022-11-27 17:38:43 +01:00
committed by GitHub
parent 4958dafdc3
commit 6a2200823c
387 changed files with 6094 additions and 4633 deletions

View File

@@ -133,15 +133,16 @@ loop(void *arg)
break;
case SDL_MOUSEMOTION:
if (!active)
if (active == NULL) {
break;
}
active->x2 = event.motion.x;
active->y2 = event.motion.y;
break;
case SDL_MOUSEBUTTONDOWN:
if (!active) {
if (active == NULL) {
active = SDL_calloc(1, sizeof(*active));
active->x1 = active->x2 = event.button.x;
active->y1 = active->y2 = event.button.y;
@@ -158,8 +159,9 @@ loop(void *arg)
break;
case SDL_MOUSEBUTTONUP:
if (!active)
if (active == NULL) {
break;
}
switch (event.button.button) {
case SDL_BUTTON_LEFT: buttons &= ~SDL_BUTTON_LMASK; break;
@@ -210,8 +212,9 @@ loop(void *arg)
/* Objects from mouse clicks */
DrawObjects(renderer);
if (active)
if (active) {
DrawObject(renderer, active);
}
SDL_RenderPresent(renderer);