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Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
This commit is contained in:
@@ -133,15 +133,16 @@ loop(void *arg)
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break;
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case SDL_MOUSEMOTION:
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if (!active)
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if (active == NULL) {
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break;
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}
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active->x2 = event.motion.x;
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active->y2 = event.motion.y;
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break;
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case SDL_MOUSEBUTTONDOWN:
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if (!active) {
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if (active == NULL) {
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active = SDL_calloc(1, sizeof(*active));
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active->x1 = active->x2 = event.button.x;
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active->y1 = active->y2 = event.button.y;
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@@ -158,8 +159,9 @@ loop(void *arg)
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break;
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case SDL_MOUSEBUTTONUP:
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if (!active)
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if (active == NULL) {
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break;
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}
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switch (event.button.button) {
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case SDL_BUTTON_LEFT: buttons &= ~SDL_BUTTON_LMASK; break;
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@@ -210,8 +212,9 @@ loop(void *arg)
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/* Objects from mouse clicks */
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DrawObjects(renderer);
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if (active)
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if (active) {
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DrawObject(renderer, active);
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}
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SDL_RenderPresent(renderer);
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