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Windows default to fullscreen desktop mode if they don't pick an explicit video mode
Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
SDL_DisplayID display = SDL_GetPrimaryDisplay();
int num_modes = 0;
SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
if (modes) {
for (i = 0; i < num_modes; ++i) {
SDL_DisplayMode *mode = modes[i];
SDL_Log("Display %" SDL_PRIu32 " mode %d: %dx%d@%gHz, %d%% scale\n",
display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
}
SDL_free(modes);
}
}
SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.
Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
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@@ -202,7 +202,7 @@ int main(int argc, char *argv[])
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int fsaa, accel;
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int value;
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int i, done;
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SDL_DisplayMode mode;
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const SDL_DisplayMode *mode;
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SDL_Event event;
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Uint64 then, now;
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Uint32 frames;
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@@ -293,8 +293,10 @@ int main(int argc, char *argv[])
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swap_interval = 0;
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}
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SDL_GetCurrentDisplayMode(SDL_GetPrimaryDisplay(), &mode);
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SDL_Log("Screen BPP : %" SDL_PRIu32 "\n", SDL_BITSPERPIXEL(mode.format));
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mode = SDL_GetCurrentDisplayMode(SDL_GetPrimaryDisplay());
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if (mode) {
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SDL_Log("Screen BPP : %" SDL_PRIu32 "\n", SDL_BITSPERPIXEL(mode->format));
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}
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ret_interval = SDL_GL_GetSwapInterval(&interval);
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if (ret_interval < 0) {
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