diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h index 567b0616e3..eeab18e70e 100644 --- a/include/SDL3/SDL_audio.h +++ b/include/SDL3/SDL_audio.h @@ -33,8 +33,9 @@ * even if the data format changes on either side halfway through. * * An app opens an audio device and binds any number of audio streams to it, - * feeding more data to it as available. When the devices needs more data, it - * will pull it from all bound streams and mix them together for playback. + * feeding more data to the streams as available. When the devices needs more + * data, it will pull it from all bound streams and mix them together for + * playback. * * Audio streams can also use an app-provided callback to supply data * on-demand, which maps pretty closely to the SDL2 audio model.