Remove newlines from log messages

This commit is contained in:
nightmareci
2025-01-22 12:59:57 -08:00
committed by Sam Lantinga
parent 17625e20df
commit 718034f5fa
123 changed files with 1143 additions and 1118 deletions

View File

@@ -28,7 +28,7 @@
#define DEBUG_AUDIO_CONVERT 0
#if DEBUG_AUDIO_CONVERT
#define LOG_DEBUG_AUDIO_CONVERT(from, to) SDL_Log("SDL_AUDIO_CONVERT: Converting %s to %s.\n", from, to);
#define LOG_DEBUG_AUDIO_CONVERT(from, to) SDL_Log("SDL_AUDIO_CONVERT: Converting %s to %s.", from, to);
#else
#define LOG_DEBUG_AUDIO_CONVERT(from, to)
#endif

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@@ -315,10 +315,10 @@ static bool BuildAAudioStream(SDL_AudioDevice *device)
ctx.AAudioStreamBuilder_setDataCallback(builder, AAUDIO_dataCallback, device);
// Some devices have flat sounding audio when low latency mode is enabled, but this is a better experience for most people
if (SDL_GetHintBoolean(SDL_HINT_ANDROID_LOW_LATENCY_AUDIO, true)) {
SDL_Log("Low latency audio enabled\n");
SDL_Log("Low latency audio enabled");
ctx.AAudioStreamBuilder_setPerformanceMode(builder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
} else {
SDL_Log("Low latency audio disabled\n");
SDL_Log("Low latency audio disabled");
}
LOGI("AAudio Try to open %u hz %s %u channels samples %u",

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@@ -31,7 +31,7 @@
#if DEBUG_COREAUDIO
#define CHECK_RESULT(msg) \
if (result != noErr) { \
SDL_Log("COREAUDIO: Got error %d from '%s'!\n", (int)result, msg); \
SDL_Log("COREAUDIO: Got error %d from '%s'!", (int)result, msg); \
return SDL_SetError("CoreAudio error (%s): %d", msg, (int)result); \
}
#else
@@ -224,7 +224,7 @@ static void RefreshPhysicalDevices(void)
name[len] = '\0';
#if DEBUG_COREAUDIO
SDL_Log("COREAUDIO: Found %s device #%d: '%s' (devid %d)\n", ((recording) ? "recording" : "playback"), (int)i, name, (int)dev);
SDL_Log("COREAUDIO: Found %s device #%d: '%s' (devid %d)", ((recording) ? "recording" : "playback"), (int)i, name, (int)dev);
#endif
SDLCoreAudioHandle *newhandle = (SDLCoreAudioHandle *) SDL_calloc(1, sizeof (*newhandle));
if (newhandle) {
@@ -834,7 +834,7 @@ static bool PrepareAudioQueue(SDL_AudioDevice *device)
}
#if DEBUG_COREAUDIO
SDL_Log("COREAUDIO: numAudioBuffers == %d\n", numAudioBuffers);
SDL_Log("COREAUDIO: numAudioBuffers == %d", numAudioBuffers);
#endif
for (int i = 0; i < numAudioBuffers; i++) {

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@@ -136,7 +136,7 @@ static bool DISKAUDIO_OpenDevice(SDL_AudioDevice *device)
}
SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO, "You are using the SDL disk i/o audio driver!");
SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO, " %s file [%s].\n", recording ? "Reading from" : "Writing to", fname);
SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO, " %s file [%s].", recording ? "Reading from" : "Writing to", fname);
return true; // We're ready to rock and roll. :-)
}