Remove newlines from log messages

This commit is contained in:
nightmareci
2025-01-22 12:59:57 -08:00
committed by Sam Lantinga
parent 17625e20df
commit 718034f5fa
123 changed files with 1143 additions and 1118 deletions

View File

@@ -847,7 +847,7 @@ void SDL_StopEventLoop(void)
SDL_EventQ.active = false;
if (report && SDL_atoi(report)) {
SDL_Log("SDL EVENT QUEUE: Maximum events in-flight: %d\n",
SDL_Log("SDL EVENT QUEUE: Maximum events in-flight: %d",
SDL_EventQ.max_events_seen);
}

View File

@@ -220,7 +220,7 @@ void SDL_ResetKeyboard(void)
int scancode;
#ifdef DEBUG_KEYBOARD
SDL_Log("Resetting keyboard\n");
SDL_Log("Resetting keyboard");
#endif
for (scancode = SDL_SCANCODE_UNKNOWN; scancode < SDL_SCANCODE_COUNT; ++scancode) {
if (keyboard->keystate[scancode]) {
@@ -517,7 +517,7 @@ static bool SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_Keyb
const Uint8 source = flags & KEYBOARD_SOURCE_MASK;
#ifdef DEBUG_KEYBOARD
SDL_Log("The '%s' key has been %s\n", SDL_GetScancodeName(scancode), down ? "pressed" : "released");
SDL_Log("The '%s' key has been %s", SDL_GetScancodeName(scancode), down ? "pressed" : "released");
#endif
// Figure out what type of event this is

View File

@@ -605,7 +605,7 @@ static bool SDL_UpdateMouseFocus(SDL_Window *window, float x, float y, Uint32 bu
if (!inWindow) {
if (window == mouse->focus) {
#ifdef DEBUG_MOUSE
SDL_Log("Mouse left window, synthesizing move & focus lost event\n");
SDL_Log("Mouse left window, synthesizing move & focus lost event");
#endif
if (send_mouse_motion) {
SDL_PrivateSendMouseMotion(0, window, SDL_GLOBAL_MOUSE_ID, false, x, y);
@@ -617,7 +617,7 @@ static bool SDL_UpdateMouseFocus(SDL_Window *window, float x, float y, Uint32 bu
if (window != mouse->focus) {
#ifdef DEBUG_MOUSE
SDL_Log("Mouse entered window, synthesizing focus gain & move event\n");
SDL_Log("Mouse entered window, synthesizing focus gain & move event");
#endif
SDL_SetMouseFocus(window);
if (send_mouse_motion) {
@@ -740,7 +740,7 @@ static void SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL
if (mouse->has_position && xrel == 0.0f && yrel == 0.0f) { // Drop events that don't change state
#ifdef DEBUG_MOUSE
SDL_Log("Mouse event didn't change state - dropped!\n");
SDL_Log("Mouse event didn't change state - dropped!");
#endif
return;
}