Remove newlines from log messages

This commit is contained in:
nightmareci
2025-01-22 12:59:57 -08:00
committed by Sam Lantinga
parent 17625e20df
commit 718034f5fa
123 changed files with 1143 additions and 1118 deletions

View File

@@ -935,7 +935,7 @@ static void RAWINPUT_AddDevice(HANDLE hDevice)
device->joystick_id = SDL_GetNextObjectID();
#ifdef DEBUG_RAWINPUT
SDL_Log("Adding RAWINPUT device '%s' VID 0x%.4x, PID 0x%.4x, version %d, handle 0x%.8x\n", device->name, device->vendor_id, device->product_id, device->version, device->hDevice);
SDL_Log("Adding RAWINPUT device '%s' VID 0x%.4x, PID 0x%.4x, version %d, handle 0x%.8x", device->name, device->vendor_id, device->product_id, device->version, device->hDevice);
#endif
// Add it to the list
@@ -985,7 +985,7 @@ static void RAWINPUT_DelDevice(SDL_RAWINPUT_Device *device, bool send_event)
SDL_PrivateJoystickRemoved(device->joystick_id);
#ifdef DEBUG_RAWINPUT
SDL_Log("Removing RAWINPUT device '%s' VID 0x%.4x, PID 0x%.4x, version %d, handle %p\n", device->name, device->vendor_id, device->product_id, device->version, device->hDevice);
SDL_Log("Removing RAWINPUT device '%s' VID 0x%.4x, PID 0x%.4x, version %d, handle %p", device->name, device->vendor_id, device->product_id, device->version, device->hDevice);
#endif
RAWINPUT_ReleaseDevice(device);
return;
@@ -1779,7 +1779,7 @@ static void RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
triggers for a frame. */
if (ctx->wgi_uncorrelate_count >= 5) {
#ifdef DEBUG_RAWINPUT
SDL_Log("UN-Correlated joystick %d to WindowsGamingInput device #%d\n", joystick->instance_id, ctx->wgi_slot);
SDL_Log("UN-Correlated joystick %d to WindowsGamingInput device #%d", joystick->instance_id, ctx->wgi_slot);
#endif
RAWINPUT_MarkWindowsGamingInputSlotFree(ctx->wgi_slot);
ctx->wgi_correlated = false;
@@ -1811,7 +1811,7 @@ static void RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
// correlation stayed steady and uncontested across multiple frames, guaranteed match
ctx->wgi_correlated = true;
#ifdef DEBUG_RAWINPUT
SDL_Log("Correlated joystick %d to WindowsGamingInput device #%d\n", joystick->instance_id, slot_idx);
SDL_Log("Correlated joystick %d to WindowsGamingInput device #%d", joystick->instance_id, slot_idx);
#endif
correlated = true;
RAWINPUT_MarkWindowsGamingInputSlotUsed(ctx->wgi_slot, ctx);
@@ -1875,7 +1875,7 @@ static void RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
triggers for a frame. */
if (ctx->xinput_uncorrelate_count >= 5) {
#ifdef DEBUG_RAWINPUT
SDL_Log("UN-Correlated joystick %d to XInput device #%d\n", joystick->instance_id, ctx->xinput_slot);
SDL_Log("UN-Correlated joystick %d to XInput device #%d", joystick->instance_id, ctx->xinput_slot);
#endif
RAWINPUT_MarkXInputSlotFree(ctx->xinput_slot);
ctx->xinput_correlated = false;
@@ -1907,7 +1907,7 @@ static void RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
// correlation stayed steady and uncontested across multiple frames, guaranteed match
ctx->xinput_correlated = true;
#ifdef DEBUG_RAWINPUT
SDL_Log("Correlated joystick %d to XInput device #%d\n", joystick->instance_id, slot_idx);
SDL_Log("Correlated joystick %d to XInput device #%d", joystick->instance_id, slot_idx);
#endif
correlated = true;
RAWINPUT_MarkXInputSlotUsed(ctx->xinput_slot);