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camera: Windows support, through the Media Foundation API!
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@@ -397,6 +397,7 @@
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="..\..\src\camera\dummy\SDL_camera_dummy.c" />
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<ClCompile Include="..\..\src\camera\mediafoundation\SDL_camera_mediafoundation.c" />
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<ClCompile Include="..\..\src\camera\SDL_camera.c" />
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<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
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<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
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@@ -184,6 +184,9 @@
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<Filter Include="camera\dummy">
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<UniqueIdentifier>{0000fc2700d453b3c8d79fe81e1c0000}</UniqueIdentifier>
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</Filter>
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<Filter Include="camera\mediafoundation">
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<UniqueIdentifier>{0000fbfe2d21e4f451142e7d0e870000}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h">
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@@ -856,6 +859,9 @@
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<ClCompile Include="..\..\src\camera\dummy\SDL_camera_dummy.c">
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<Filter>camera\dummy</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\camera\mediafoundation\SDL_camera_mediafoundation.c">
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<Filter>camera\mediafoundation</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\camera\SDL_camera.c">
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<Filter>camera</Filter>
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</ClCompile>
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