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Added support for loading and saving PNG images using stb_image
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@@ -1260,6 +1260,10 @@ SDL3_0.0.0 {
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SDL_SetTexturePalette;
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SDL_GetTexturePalette;
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SDL_GetGPURendererDevice;
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SDL_LoadPNG_IO;
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SDL_LoadPNG;
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SDL_SavePNG_IO;
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SDL_SavePNG;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@@ -1286,3 +1286,7 @@
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#define SDL_SetTexturePalette SDL_SetTexturePalette_REAL
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#define SDL_GetTexturePalette SDL_GetTexturePalette_REAL
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#define SDL_GetGPURendererDevice SDL_GetGPURendererDevice_REAL
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#define SDL_LoadPNG_IO SDL_LoadPNG_IO_REAL
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#define SDL_LoadPNG SDL_LoadPNG_REAL
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#define SDL_SavePNG_IO SDL_SavePNG_IO_REAL
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#define SDL_SavePNG SDL_SavePNG_REAL
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@@ -1294,3 +1294,7 @@ SDL_DYNAPI_PROC(Sint32,JNI_OnLoad,(JavaVM *a, void *b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_SetTexturePalette,(SDL_Texture *a,SDL_Palette *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_Palette*,SDL_GetTexturePalette,(SDL_Texture *a),(a),return)
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SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_GetGPURendererDevice,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadPNG_IO,(SDL_IOStream *a,bool b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadPNG,(const char *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_SavePNG_IO,(SDL_Surface *a,SDL_IOStream *b,bool c),(a,b,c),return)
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SDL_DYNAPI_PROC(bool,SDL_SavePNG,(SDL_Surface *a,const char *b),(a,b),return)
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