From 73b995fbadd91ad25e09210c26928525708b0f6e Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Thu, 10 Oct 2024 10:53:31 -0700 Subject: [PATCH] Don't assume OpenGL on Android This prevents Vulkan from initializing by default. Fixes https://github.com/libsdl-org/SDL/issues/10279 --- src/video/SDL_video.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c index a0a147caec..b12f865b09 100644 --- a/src/video/SDL_video.c +++ b/src/video/SDL_video.c @@ -258,7 +258,7 @@ typedef struct static Uint32 SDL_DefaultGraphicsBackends(SDL_VideoDevice *_this) { -#if (defined(SDL_VIDEO_OPENGL) && defined(SDL_PLATFORM_MACOS)) || (defined(SDL_PLATFORM_IOS) && !TARGET_OS_MACCATALYST) || defined(SDL_PLATFORM_ANDROID) +#if (defined(SDL_VIDEO_OPENGL) && defined(SDL_PLATFORM_MACOS)) || (defined(SDL_PLATFORM_IOS) && !TARGET_OS_MACCATALYST) if (_this->GL_CreateContext) { return SDL_WINDOW_OPENGL; }