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https://github.com/libsdl-org/SDL.git
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directsound: First shot at updating for SDL3 audio API.
This does an enormous amount of work in SDL_immdevice.c to simplify and clean up that interface, while moving some of its responsibilities to the higher level SDL_audio.c. I hope I saw the whole picture here, and this wasn't foolhardy of me. WASAPI has not been updated for these changes, or for SDL3 at all, yet. As such, it continues to be broken for now. It will be updated soon. This code compiles with my cross compiler, but hasn't been built with Visual Studio, or tested in any form, so there might be obvious fixes following along shortly.
This commit is contained in:
@@ -120,7 +120,7 @@ typedef struct SDL_AudioDriverImpl
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int (*CaptureFromDevice)(SDL_AudioDevice *device, void *buffer, int buflen);
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void (*FlushCapture)(SDL_AudioDevice *device);
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void (*CloseDevice)(SDL_AudioDevice *device);
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void (*FreeDeviceHandle)(SDL_AudioDevice *handle); // SDL is done with this device; free the handle from SDL_AddAudioDevice()
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void (*FreeDeviceHandle)(SDL_AudioDevice *device); // SDL is done with this device; free the handle from SDL_AddAudioDevice()
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void (*Deinitialize)(void);
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// Some flags to push duplicate code into the core and reduce #ifdefs.
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@@ -22,34 +22,34 @@
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#ifdef SDL_AUDIO_DRIVER_DSOUND
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/* Allow access to a raw mixing buffer */
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#include "../SDL_audio_c.h"
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#include "SDL_directsound.h"
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#include <mmreg.h>
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#ifdef HAVE_MMDEVICEAPI_H
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#include "../../core/windows/SDL_immdevice.h"
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#endif /* HAVE_MMDEVICEAPI_H */
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#endif
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#ifndef WAVE_FORMAT_IEEE_FLOAT
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#define WAVE_FORMAT_IEEE_FLOAT 0x0003
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#endif
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/* For Vista+, we can enumerate DSound devices with IMMDevice */
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// For Vista+, we can enumerate DSound devices with IMMDevice
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#ifdef HAVE_MMDEVICEAPI_H
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static SDL_bool SupportsIMMDevice = SDL_FALSE;
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#endif /* HAVE_MMDEVICEAPI_H */
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#endif
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/* DirectX function pointers for audio */
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// DirectX function pointers for audio
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static void *DSoundDLL = NULL;
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typedef HRESULT(WINAPI *fnDirectSoundCreate8)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN);
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typedef HRESULT(WINAPI *fnDirectSoundEnumerateW)(LPDSENUMCALLBACKW, LPVOID);
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typedef HRESULT(WINAPI *fnDirectSoundCaptureCreate8)(LPCGUID, LPDIRECTSOUNDCAPTURE8 *, LPUNKNOWN);
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typedef HRESULT(WINAPI *fnDirectSoundCaptureEnumerateW)(LPDSENUMCALLBACKW, LPVOID);
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typedef HRESULT(WINAPI *fnGetDeviceID)(LPCGUID, LPGUID);
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static fnDirectSoundCreate8 pDirectSoundCreate8 = NULL;
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static fnDirectSoundEnumerateW pDirectSoundEnumerateW = NULL;
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static fnDirectSoundCaptureCreate8 pDirectSoundCaptureCreate8 = NULL;
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static fnDirectSoundCaptureEnumerateW pDirectSoundCaptureEnumerateW = NULL;
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static fnGetDeviceID pGetDeviceID = NULL;
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static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010, { 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
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static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010, { 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
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@@ -60,6 +60,7 @@ static void DSOUND_Unload(void)
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pDirectSoundEnumerateW = NULL;
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pDirectSoundCaptureCreate8 = NULL;
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pDirectSoundCaptureEnumerateW = NULL;
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pGetDeviceID = NULL;
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if (DSoundDLL != NULL) {
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SDL_UnloadObject(DSoundDLL);
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@@ -77,18 +78,19 @@ static int DSOUND_Load(void)
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if (DSoundDLL == NULL) {
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SDL_SetError("DirectSound: failed to load DSOUND.DLL");
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} else {
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/* Now make sure we have DirectX 8 or better... */
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// Now make sure we have DirectX 8 or better...
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#define DSOUNDLOAD(f) \
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{ \
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p##f = (fn##f)SDL_LoadFunction(DSoundDLL, #f); \
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if (!p##f) \
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loaded = 0; \
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}
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loaded = 1; /* will reset if necessary. */
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loaded = 1; // will reset if necessary.
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DSOUNDLOAD(DirectSoundCreate8);
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DSOUNDLOAD(DirectSoundEnumerateW);
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DSOUNDLOAD(DirectSoundCaptureCreate8);
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DSOUNDLOAD(DirectSoundCaptureEnumerateW);
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DSOUNDLOAD(GetDeviceID);
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#undef DSOUNDLOAD
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if (!loaded) {
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@@ -150,55 +152,80 @@ static int SetDSerror(const char *function, int code)
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}
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static void DSOUND_FreeDeviceHandle(SDL_AudioDevice *device)
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{
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SDL_free(device->handle);
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}
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static int DSOUND_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int iscapture)
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{
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#ifdef HAVE_MMDEVICEAPI_H
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if (SupportsIMMDevice) {
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return SDL_IMMDevice_GetDefaultAudioInfo(name, spec, iscapture);
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SDL_IMMDevice_FreeDeviceHandle(device);
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} else
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#endif
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{
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SDL_free(device->handle);
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}
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#endif /* HAVE_MMDEVICEAPI_H */
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return SDL_Unsupported();
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}
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static BOOL CALLBACK FindAllDevs(LPGUID guid, LPCWSTR desc, LPCWSTR module, LPVOID data)
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// FindAllDevs is presumably only used on WinXP; Vista and later can use IMMDevice for better results.
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typedef struct FindAllDevsData
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{
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const int iscapture = (int)((size_t)data);
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if (guid != NULL) { /* skip default device */
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SDL_bool iscapture;
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SDL_AudioDevice **default_device;
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LPCGUID default_device_guid;
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} FindAllDevsData;
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static BOOL CALLBACK FindAllDevs(LPGUID guid, LPCWSTR desc, LPCWSTR module, LPVOID userdata)
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{
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FindAllDevsData *data = (FindAllDevsData *) userdata;
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if (guid != NULL) { // skip default device
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char *str = WIN_LookupAudioDeviceName(desc, guid);
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if (str != NULL) {
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LPGUID cpyguid = (LPGUID)SDL_malloc(sizeof(GUID));
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SDL_memcpy(cpyguid, guid, sizeof(GUID));
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if (cpyguid) {
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SDL_memcpy(cpyguid, guid, sizeof(GUID));
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/* Note that spec is NULL, because we are required to connect to the
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* device before getting the channel mask and output format, making
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* this information inaccessible at enumeration time
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*/
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SDL_AddAudioDevice(iscapture, str, NULL, cpyguid);
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SDL_free(str); /* addfn() makes a copy of this string. */
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/* Note that spec is NULL, because we are required to connect to the
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* device before getting the channel mask and output format, making
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* this information inaccessible at enumeration time
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*/
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SDL_AudioDevice *device = SDL_AddAudioDevice(data->iscapture, str, NULL, cpyguid);
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if (device && data->default_device && data->default_device_guid) {
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if (SDL_memcmp(cpyguid, data->default_device_guid, sizeof (GUID)) == 0) {
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*data->default_device = device;
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}
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}
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}
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SDL_free(str); // SDL_AddAudioDevice() makes a copy of this string.
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}
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}
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return TRUE; /* keep enumerating. */
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return TRUE; // keep enumerating.
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}
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static void DSOUND_DetectDevices(void)
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static void DSOUND_DetectDevices(SDL_AudioDevice **default_output, SDL_AudioDevice **default_capture)
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{
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#ifdef HAVE_MMDEVICEAPI_H
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if (SupportsIMMDevice) {
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SDL_IMMDevice_EnumerateEndpoints(SDL_TRUE);
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} else {
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#endif /* HAVE_MMDEVICEAPI_H */
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pDirectSoundCaptureEnumerateW(FindAllDevs, (void *)((size_t)1));
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pDirectSoundEnumerateW(FindAllDevs, (void *)((size_t)0));
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#ifdef HAVE_MMDEVICEAPI_H
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SDL_IMMDevice_EnumerateEndpoints(default_output, default_capture);
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} else
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#endif
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{
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// Without IMMDevice, you can enumerate devices and figure out the default devices,
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// but you won't get device hotplug or default device change notifications. But this is
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// only for WinXP; Windows Vista and later should be using IMMDevice.
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FindAllDevsData data;
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GUID guid;
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data.iscapture = SDL_TRUE;
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data.default_device = default_capture;
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data.default_device_guid = (pGetDeviceID(&DSDEVID_DefaultCapture, &guid) == DS_OK) ? &guid : NULL;
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pDirectSoundCaptureEnumerateW(FindAllDevs, &data);
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data.iscapture = SDL_FALSE;
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data.default_device = default_output;
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data.default_device_guid = (pGetDeviceID(&DSDEVID_DefaultPlayback, &guid) == DS_OK) ? &guid : NULL;
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pDirectSoundEnumerateW(FindAllDevs, &data);
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}
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#endif /* HAVE_MMDEVICEAPI_H*/
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}
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static void DSOUND_WaitDevice(SDL_AudioDevice *_this)
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static void DSOUND_WaitDevice(SDL_AudioDevice *device)
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{
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DWORD status = 0;
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DWORD cursor = 0;
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@@ -208,11 +235,11 @@ static void DSOUND_WaitDevice(SDL_AudioDevice *_this)
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/* Semi-busy wait, since we have no way of getting play notification
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on a primary mixing buffer located in hardware (DirectX 5.0)
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*/
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result = IDirectSoundBuffer_GetCurrentPosition(_this->hidden->mixbuf,
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result = IDirectSoundBuffer_GetCurrentPosition(device->hidden->mixbuf,
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&junk, &cursor);
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if (result != DS_OK) {
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if (result == DSERR_BUFFERLOST) {
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IDirectSoundBuffer_Restore(_this->hidden->mixbuf);
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IDirectSoundBuffer_Restore(device->hidden->mixbuf);
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}
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#ifdef DEBUG_SOUND
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SetDSerror("DirectSound GetCurrentPosition", result);
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@@ -220,21 +247,24 @@ static void DSOUND_WaitDevice(SDL_AudioDevice *_this)
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return;
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}
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while ((cursor / _this->spec.size) == _this->hidden->lastchunk) {
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/* FIXME: find out how much time is left and sleep that long */
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while ((cursor / device->buffer_size) == device->hidden->lastchunk) {
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if (SDL_AtomicGet(&device->shutdown)) {
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return;
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}
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SDL_Delay(1);
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/* Try to restore a lost sound buffer */
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IDirectSoundBuffer_GetStatus(_this->hidden->mixbuf, &status);
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// Try to restore a lost sound buffer
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IDirectSoundBuffer_GetStatus(device->hidden->mixbuf, &status);
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if (status & DSBSTATUS_BUFFERLOST) {
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IDirectSoundBuffer_Restore(_this->hidden->mixbuf);
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IDirectSoundBuffer_GetStatus(_this->hidden->mixbuf, &status);
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IDirectSoundBuffer_Restore(device->hidden->mixbuf);
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IDirectSoundBuffer_GetStatus(device->hidden->mixbuf, &status);
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if (status & DSBSTATUS_BUFFERLOST) {
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break;
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}
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}
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if (!(status & DSBSTATUS_PLAYING)) {
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result = IDirectSoundBuffer_Play(_this->hidden->mixbuf, 0, 0,
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result = IDirectSoundBuffer_Play(device->hidden->mixbuf, 0, 0,
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DSBPLAY_LOOPING);
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if (result == DS_OK) {
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continue;
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@@ -245,8 +275,8 @@ static void DSOUND_WaitDevice(SDL_AudioDevice *_this)
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return;
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}
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/* Find out where we are playing */
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result = IDirectSoundBuffer_GetCurrentPosition(_this->hidden->mixbuf,
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// Find out where we are playing
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result = IDirectSoundBuffer_GetCurrentPosition(device->hidden->mixbuf,
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&junk, &cursor);
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if (result != DS_OK) {
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SetDSerror("DirectSound GetCurrentPosition", result);
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@@ -255,102 +285,100 @@ static void DSOUND_WaitDevice(SDL_AudioDevice *_this)
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}
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}
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static void DSOUND_PlayDevice(SDL_AudioDevice *_this)
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static void DSOUND_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
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{
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/* Unlock the buffer, allowing it to play */
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if (_this->hidden->locked_buf) {
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IDirectSoundBuffer_Unlock(_this->hidden->mixbuf,
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_this->hidden->locked_buf,
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_this->spec.size, NULL, 0);
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}
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// Unlock the buffer, allowing it to play
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SDL_assert(buflen == device->buffer_size);
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IDirectSoundBuffer_Unlock(device->hidden->mixbuf, (LPVOID) buffer, buflen, NULL, 0);
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}
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static Uint8 *DSOUND_GetDeviceBuf(SDL_AudioDevice *_this)
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static Uint8 *DSOUND_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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{
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DWORD cursor = 0;
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DWORD junk = 0;
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HRESULT result = DS_OK;
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DWORD rawlen = 0;
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/* Figure out which blocks to fill next */
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_this->hidden->locked_buf = NULL;
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result = IDirectSoundBuffer_GetCurrentPosition(_this->hidden->mixbuf,
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SDL_assert(*buffer_size == device->buffer_size);
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// Figure out which blocks to fill next
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device->hidden->locked_buf = NULL;
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result = IDirectSoundBuffer_GetCurrentPosition(device->hidden->mixbuf,
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&junk, &cursor);
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if (result == DSERR_BUFFERLOST) {
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IDirectSoundBuffer_Restore(_this->hidden->mixbuf);
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result = IDirectSoundBuffer_GetCurrentPosition(_this->hidden->mixbuf,
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IDirectSoundBuffer_Restore(device->hidden->mixbuf);
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result = IDirectSoundBuffer_GetCurrentPosition(device->hidden->mixbuf,
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&junk, &cursor);
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}
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if (result != DS_OK) {
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SetDSerror("DirectSound GetCurrentPosition", result);
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return NULL;
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}
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cursor /= _this->spec.size;
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cursor /= device->buffer_size;
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#ifdef DEBUG_SOUND
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/* Detect audio dropouts */
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// Detect audio dropouts
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{
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DWORD spot = cursor;
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if (spot < _this->hidden->lastchunk) {
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spot += _this->hidden->num_buffers;
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if (spot < device->hidden->lastchunk) {
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spot += device->hidden->num_buffers;
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}
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if (spot > _this->hidden->lastchunk + 1) {
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if (spot > device->hidden->lastchunk + 1) {
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fprintf(stderr, "Audio dropout, missed %d fragments\n",
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(spot - (_this->hidden->lastchunk + 1)));
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(spot - (device->hidden->lastchunk + 1)));
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}
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}
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#endif
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_this->hidden->lastchunk = cursor;
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cursor = (cursor + 1) % _this->hidden->num_buffers;
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cursor *= _this->spec.size;
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device->hidden->lastchunk = cursor;
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cursor = (cursor + 1) % device->hidden->num_buffers;
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cursor *= device->buffer_size;
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/* Lock the audio buffer */
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result = IDirectSoundBuffer_Lock(_this->hidden->mixbuf, cursor,
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_this->spec.size,
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(LPVOID *)&_this->hidden->locked_buf,
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// Lock the audio buffer
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DWORD rawlen = 0;
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result = IDirectSoundBuffer_Lock(device->hidden->mixbuf, cursor,
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device->buffer_size,
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(LPVOID *)&device->hidden->locked_buf,
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&rawlen, NULL, &junk, 0);
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if (result == DSERR_BUFFERLOST) {
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IDirectSoundBuffer_Restore(_this->hidden->mixbuf);
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result = IDirectSoundBuffer_Lock(_this->hidden->mixbuf, cursor,
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_this->spec.size,
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(LPVOID *)&_this->hidden->locked_buf, &rawlen, NULL,
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IDirectSoundBuffer_Restore(device->hidden->mixbuf);
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result = IDirectSoundBuffer_Lock(device->hidden->mixbuf, cursor,
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device->buffer_size,
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(LPVOID *)&device->hidden->locked_buf, &rawlen, NULL,
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&junk, 0);
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}
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if (result != DS_OK) {
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SetDSerror("DirectSound Lock", result);
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return NULL;
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}
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return _this->hidden->locked_buf;
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return device->hidden->locked_buf;
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}
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static int DSOUND_CaptureFromDevice(SDL_AudioDevice *_this, void *buffer, int buflen)
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static void DSOUND_WaitCaptureDevice(SDL_AudioDevice *device)
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{
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struct SDL_PrivateAudioData *h = _this->hidden;
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DWORD junk, cursor, ptr1len, ptr2len;
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struct SDL_PrivateAudioData *h = device->hidden;
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while (!SDL_AtomicGet(&device->shutdown)) {
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DWORD junk, cursor;
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if (IDirectSoundCaptureBuffer_GetCurrentPosition(h->capturebuf, &junk, &cursor) != DS_OK) {
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SDL_AudioDeviceDisconnected(device);
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return;
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} else if ((cursor / device->buffer_size) != h->lastchunk) {
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return;
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}
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SDL_Delay(1);
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}
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}
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static int DSOUND_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, int buflen)
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{
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struct SDL_PrivateAudioData *h = device->hidden;
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DWORD ptr1len, ptr2len;
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VOID *ptr1, *ptr2;
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SDL_assert((Uint32)buflen == _this->spec.size);
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SDL_assert(buflen == device->buffer_size);
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while (SDL_TRUE) {
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if (SDL_AtomicGet(&_this->shutdown)) { /* in case the buffer froze... */
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SDL_memset(buffer, _this->spec.silence, buflen);
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return buflen;
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}
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if (IDirectSoundCaptureBuffer_GetCurrentPosition(h->capturebuf, &junk, &cursor) != DS_OK) {
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return -1;
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}
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if ((cursor / _this->spec.size) == h->lastchunk) {
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SDL_Delay(1); /* FIXME: find out how much time is left and sleep that long */
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} else {
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break;
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}
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}
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if (IDirectSoundCaptureBuffer_Lock(h->capturebuf, h->lastchunk * _this->spec.size, _this->spec.size, &ptr1, &ptr1len, &ptr2, &ptr2len, 0) != DS_OK) {
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if (IDirectSoundCaptureBuffer_Lock(h->capturebuf, h->lastchunk * buflen, buflen, &ptr1, &ptr1len, &ptr2, &ptr2len, 0) != DS_OK) {
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return -1;
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}
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SDL_assert(ptr1len == _this->spec.size);
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SDL_assert(ptr1len == buflen);
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SDL_assert(ptr2 == NULL);
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SDL_assert(ptr2len == 0);
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@@ -362,51 +390,54 @@ static int DSOUND_CaptureFromDevice(SDL_AudioDevice *_this, void *buffer, int bu
|
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h->lastchunk = (h->lastchunk + 1) % h->num_buffers;
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return ptr1len;
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return (int) ptr1len;
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}
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static void DSOUND_FlushCapture(SDL_AudioDevice *_this)
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static void DSOUND_FlushCapture(SDL_AudioDevice *device)
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{
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struct SDL_PrivateAudioData *h = _this->hidden;
|
||||
struct SDL_PrivateAudioData *h = device->hidden;
|
||||
DWORD junk, cursor;
|
||||
if (IDirectSoundCaptureBuffer_GetCurrentPosition(h->capturebuf, &junk, &cursor) == DS_OK) {
|
||||
h->lastchunk = cursor / _this->spec.size;
|
||||
h->lastchunk = cursor / device->buffer_size;
|
||||
}
|
||||
}
|
||||
|
||||
static void DSOUND_CloseDevice(SDL_AudioDevice *_this)
|
||||
static void DSOUND_CloseDevice(SDL_AudioDevice *device)
|
||||
{
|
||||
if (_this->hidden->mixbuf != NULL) {
|
||||
IDirectSoundBuffer_Stop(_this->hidden->mixbuf);
|
||||
IDirectSoundBuffer_Release(_this->hidden->mixbuf);
|
||||
if (device->hidden) {
|
||||
if (device->hidden->mixbuf != NULL) {
|
||||
IDirectSoundBuffer_Stop(device->hidden->mixbuf);
|
||||
IDirectSoundBuffer_Release(device->hidden->mixbuf);
|
||||
}
|
||||
if (device->hidden->sound != NULL) {
|
||||
IDirectSound_Release(device->hidden->sound);
|
||||
}
|
||||
if (device->hidden->capturebuf != NULL) {
|
||||
IDirectSoundCaptureBuffer_Stop(device->hidden->capturebuf);
|
||||
IDirectSoundCaptureBuffer_Release(device->hidden->capturebuf);
|
||||
}
|
||||
if (device->hidden->capture != NULL) {
|
||||
IDirectSoundCapture_Release(device->hidden->capture);
|
||||
}
|
||||
SDL_free(device->hidden);
|
||||
device->hidden = NULL;
|
||||
}
|
||||
if (_this->hidden->sound != NULL) {
|
||||
IDirectSound_Release(_this->hidden->sound);
|
||||
}
|
||||
if (_this->hidden->capturebuf != NULL) {
|
||||
IDirectSoundCaptureBuffer_Stop(_this->hidden->capturebuf);
|
||||
IDirectSoundCaptureBuffer_Release(_this->hidden->capturebuf);
|
||||
}
|
||||
if (_this->hidden->capture != NULL) {
|
||||
IDirectSoundCapture_Release(_this->hidden->capture);
|
||||
}
|
||||
SDL_free(_this->hidden);
|
||||
}
|
||||
|
||||
/* This function tries to create a secondary audio buffer, and returns the
|
||||
number of audio chunks available in the created buffer. This is for
|
||||
playback devices, not capture.
|
||||
*/
|
||||
static int CreateSecondary(SDL_AudioDevice *_this, const DWORD bufsize, WAVEFORMATEX *wfmt)
|
||||
static int CreateSecondary(SDL_AudioDevice *device, const DWORD bufsize, WAVEFORMATEX *wfmt)
|
||||
{
|
||||
LPDIRECTSOUND sndObj = _this->hidden->sound;
|
||||
LPDIRECTSOUNDBUFFER *sndbuf = &_this->hidden->mixbuf;
|
||||
LPDIRECTSOUND sndObj = device->hidden->sound;
|
||||
LPDIRECTSOUNDBUFFER *sndbuf = &device->hidden->mixbuf;
|
||||
HRESULT result = DS_OK;
|
||||
DSBUFFERDESC format;
|
||||
LPVOID pvAudioPtr1, pvAudioPtr2;
|
||||
DWORD dwAudioBytes1, dwAudioBytes2;
|
||||
|
||||
/* Try to create the secondary buffer */
|
||||
// Try to create the secondary buffer
|
||||
SDL_zero(format);
|
||||
format.dwSize = sizeof(format);
|
||||
format.dwFlags = DSBCAPS_GETCURRENTPOSITION2;
|
||||
@@ -419,30 +450,29 @@ static int CreateSecondary(SDL_AudioDevice *_this, const DWORD bufsize, WAVEFORM
|
||||
}
|
||||
IDirectSoundBuffer_SetFormat(*sndbuf, wfmt);
|
||||
|
||||
/* Silence the initial audio buffer */
|
||||
// Silence the initial audio buffer
|
||||
result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes,
|
||||
(LPVOID *)&pvAudioPtr1, &dwAudioBytes1,
|
||||
(LPVOID *)&pvAudioPtr2, &dwAudioBytes2,
|
||||
DSBLOCK_ENTIREBUFFER);
|
||||
if (result == DS_OK) {
|
||||
SDL_memset(pvAudioPtr1, _this->spec.silence, dwAudioBytes1);
|
||||
SDL_memset(pvAudioPtr1, device->silence_value, dwAudioBytes1);
|
||||
IDirectSoundBuffer_Unlock(*sndbuf,
|
||||
(LPVOID)pvAudioPtr1, dwAudioBytes1,
|
||||
(LPVOID)pvAudioPtr2, dwAudioBytes2);
|
||||
}
|
||||
|
||||
/* We're ready to go */
|
||||
return 0;
|
||||
return 0; // We're ready to go
|
||||
}
|
||||
|
||||
/* This function tries to create a capture buffer, and returns the
|
||||
number of audio chunks available in the created buffer. This is for
|
||||
capture devices, not playback.
|
||||
*/
|
||||
static int CreateCaptureBuffer(SDL_AudioDevice *_this, const DWORD bufsize, WAVEFORMATEX *wfmt)
|
||||
static int CreateCaptureBuffer(SDL_AudioDevice *device, const DWORD bufsize, WAVEFORMATEX *wfmt)
|
||||
{
|
||||
LPDIRECTSOUNDCAPTURE capture = _this->hidden->capture;
|
||||
LPDIRECTSOUNDCAPTUREBUFFER *capturebuf = &_this->hidden->capturebuf;
|
||||
LPDIRECTSOUNDCAPTURE capture = device->hidden->capture;
|
||||
LPDIRECTSOUNDCAPTUREBUFFER *capturebuf = &device->hidden->capturebuf;
|
||||
DSCBUFFERDESC format;
|
||||
HRESULT result;
|
||||
|
||||
@@ -464,7 +494,7 @@ static int CreateCaptureBuffer(SDL_AudioDevice *_this, const DWORD bufsize, WAVE
|
||||
}
|
||||
|
||||
#if 0
|
||||
/* presumably this starts at zero, but just in case... */
|
||||
// presumably this starts at zero, but just in case...
|
||||
result = IDirectSoundCaptureBuffer_GetCurrentPosition(*capturebuf, &junk, &cursor);
|
||||
if (result != DS_OK) {
|
||||
IDirectSoundCaptureBuffer_Stop(*capturebuf);
|
||||
@@ -472,42 +502,45 @@ static int CreateCaptureBuffer(SDL_AudioDevice *_this, const DWORD bufsize, WAVE
|
||||
return SetDSerror("DirectSound GetCurrentPosition", result);
|
||||
}
|
||||
|
||||
_this->hidden->lastchunk = cursor / _this->spec.size;
|
||||
device->hidden->lastchunk = cursor / device->buffer_size;
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int DSOUND_OpenDevice(SDL_AudioDevice *_this, const char *devname)
|
||||
static int DSOUND_OpenDevice(SDL_AudioDevice *device)
|
||||
{
|
||||
const DWORD numchunks = 8;
|
||||
HRESULT result;
|
||||
SDL_bool tried_format = SDL_FALSE;
|
||||
SDL_bool iscapture = _this->iscapture;
|
||||
SDL_AudioFormat test_format;
|
||||
const SDL_AudioFormat *closefmts;
|
||||
LPGUID guid = (LPGUID)_this->handle;
|
||||
DWORD bufsize;
|
||||
|
||||
/* Initialize all variables that we clean on shutdown */
|
||||
_this->hidden = (struct SDL_PrivateAudioData *)SDL_malloc(sizeof(*_this->hidden));
|
||||
if (_this->hidden == NULL) {
|
||||
// Initialize all variables that we clean on shutdown
|
||||
device->hidden = (struct SDL_PrivateAudioData *)SDL_calloc(1, sizeof(*device->hidden));
|
||||
if (device->hidden == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_zerop(_this->hidden);
|
||||
|
||||
/* Open the audio device */
|
||||
if (iscapture) {
|
||||
result = pDirectSoundCaptureCreate8(guid, &_this->hidden->capture, NULL);
|
||||
// Open the audio device
|
||||
LPGUID guid;
|
||||
#ifdef HAVE_MMDEVICEAPI_H
|
||||
if (SupportsIMMDevice) {
|
||||
guid = SDL_IMMDevice_GetDirectSoundGUID(device);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
guid = (LPGUID) device->handle;
|
||||
}
|
||||
|
||||
SDL_assert(guid != NULL);
|
||||
|
||||
HRESULT result;
|
||||
if (device->iscapture) {
|
||||
result = pDirectSoundCaptureCreate8(guid, &device->hidden->capture, NULL);
|
||||
if (result != DS_OK) {
|
||||
return SetDSerror("DirectSoundCaptureCreate8", result);
|
||||
}
|
||||
} else {
|
||||
result = pDirectSoundCreate8(guid, &_this->hidden->sound, NULL);
|
||||
result = pDirectSoundCreate8(guid, &device->hidden->sound, NULL);
|
||||
if (result != DS_OK) {
|
||||
return SetDSerror("DirectSoundCreate8", result);
|
||||
}
|
||||
result = IDirectSound_SetCooperativeLevel(_this->hidden->sound,
|
||||
result = IDirectSound_SetCooperativeLevel(device->hidden->sound,
|
||||
GetDesktopWindow(),
|
||||
DSSCL_NORMAL);
|
||||
if (result != DS_OK) {
|
||||
@@ -515,7 +548,10 @@ static int DSOUND_OpenDevice(SDL_AudioDevice *_this, const char *devname)
|
||||
}
|
||||
}
|
||||
|
||||
closefmts = SDL_ClosestAudioFormats(_this->spec.format);
|
||||
const DWORD numchunks = 8;
|
||||
SDL_bool tried_format = SDL_FALSE;
|
||||
SDL_AudioFormat test_format;
|
||||
const SDL_AudioFormat *closefmts = SDL_ClosestAudioFormats(device->spec.format);
|
||||
while ((test_format = *(closefmts++)) != 0) {
|
||||
switch (test_format) {
|
||||
case SDL_AUDIO_U8:
|
||||
@@ -524,69 +560,68 @@ static int DSOUND_OpenDevice(SDL_AudioDevice *_this, const char *devname)
|
||||
case SDL_AUDIO_F32:
|
||||
tried_format = SDL_TRUE;
|
||||
|
||||
_this->spec.format = test_format;
|
||||
device->spec.format = test_format;
|
||||
|
||||
/* Update the fragment size as size in bytes */
|
||||
SDL_CalculateAudioSpec(&_this->spec);
|
||||
// Update the fragment size as size in bytes
|
||||
SDL_UpdatedAudioDeviceFormat(device);
|
||||
|
||||
bufsize = numchunks * _this->spec.size;
|
||||
const DWORD bufsize = numchunks * device->buffer_size;
|
||||
if ((bufsize < DSBSIZE_MIN) || (bufsize > DSBSIZE_MAX)) {
|
||||
SDL_SetError("Sound buffer size must be between %d and %d",
|
||||
(int)((DSBSIZE_MIN < numchunks) ? 1 : DSBSIZE_MIN / numchunks),
|
||||
(int)(DSBSIZE_MAX / numchunks));
|
||||
} else {
|
||||
int rc;
|
||||
WAVEFORMATEXTENSIBLE wfmt;
|
||||
SDL_zero(wfmt);
|
||||
if (_this->spec.channels > 2) {
|
||||
if (device->spec.channels > 2) {
|
||||
wfmt.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
|
||||
wfmt.Format.cbSize = sizeof(wfmt) - sizeof(WAVEFORMATEX);
|
||||
|
||||
if (SDL_AUDIO_ISFLOAT(_this->spec.format)) {
|
||||
if (SDL_AUDIO_ISFLOAT(device->spec.format)) {
|
||||
SDL_memcpy(&wfmt.SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof(GUID));
|
||||
} else {
|
||||
SDL_memcpy(&wfmt.SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID));
|
||||
}
|
||||
wfmt.Samples.wValidBitsPerSample = SDL_AUDIO_BITSIZE(_this->spec.format);
|
||||
wfmt.Samples.wValidBitsPerSample = SDL_AUDIO_BITSIZE(device->spec.format);
|
||||
|
||||
switch (_this->spec.channels) {
|
||||
case 3: /* 3.0 (or 2.1) */
|
||||
switch (device->spec.channels) {
|
||||
case 3: // 3.0 (or 2.1)
|
||||
wfmt.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER;
|
||||
break;
|
||||
case 4: /* 4.0 */
|
||||
case 4: // 4.0
|
||||
wfmt.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
|
||||
break;
|
||||
case 5: /* 5.0 (or 4.1) */
|
||||
case 5: // 5.0 (or 4.1)
|
||||
wfmt.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
|
||||
break;
|
||||
case 6: /* 5.1 */
|
||||
case 6: // 5.1
|
||||
wfmt.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT;
|
||||
break;
|
||||
case 7: /* 6.1 */
|
||||
case 7: // 6.1
|
||||
wfmt.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_BACK_CENTER;
|
||||
break;
|
||||
case 8: /* 7.1 */
|
||||
case 8: // 7.1
|
||||
wfmt.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT;
|
||||
break;
|
||||
default:
|
||||
SDL_assert(0 && "Unsupported channel count!");
|
||||
break;
|
||||
}
|
||||
} else if (SDL_AUDIO_ISFLOAT(_this->spec.format)) {
|
||||
} else if (SDL_AUDIO_ISFLOAT(device->spec.format)) {
|
||||
wfmt.Format.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
|
||||
} else {
|
||||
wfmt.Format.wFormatTag = WAVE_FORMAT_PCM;
|
||||
}
|
||||
|
||||
wfmt.Format.wBitsPerSample = SDL_AUDIO_BITSIZE(_this->spec.format);
|
||||
wfmt.Format.nChannels = _this->spec.channels;
|
||||
wfmt.Format.nSamplesPerSec = _this->spec.freq;
|
||||
wfmt.Format.wBitsPerSample = SDL_AUDIO_BITSIZE(device->spec.format);
|
||||
wfmt.Format.nChannels = device->spec.channels;
|
||||
wfmt.Format.nSamplesPerSec = device->spec.freq;
|
||||
wfmt.Format.nBlockAlign = wfmt.Format.nChannels * (wfmt.Format.wBitsPerSample / 8);
|
||||
wfmt.Format.nAvgBytesPerSec = wfmt.Format.nSamplesPerSec * wfmt.Format.nBlockAlign;
|
||||
|
||||
rc = iscapture ? CreateCaptureBuffer(_this, bufsize, (WAVEFORMATEX *)&wfmt) : CreateSecondary(_this, bufsize, (WAVEFORMATEX *)&wfmt);
|
||||
const int rc = device->iscapture ? CreateCaptureBuffer(device, bufsize, (WAVEFORMATEX *)&wfmt) : CreateSecondary(device, bufsize, (WAVEFORMATEX *)&wfmt);
|
||||
if (rc == 0) {
|
||||
_this->hidden->num_buffers = numchunks;
|
||||
device->hidden->num_buffers = numchunks;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -599,14 +634,14 @@ static int DSOUND_OpenDevice(SDL_AudioDevice *_this, const char *devname)
|
||||
|
||||
if (!test_format) {
|
||||
if (tried_format) {
|
||||
return -1; /* CreateSecondary() should have called SDL_SetError(). */
|
||||
return -1; // CreateSecondary() should have called SDL_SetError().
|
||||
}
|
||||
return SDL_SetError("%s: Unsupported audio format", "directsound");
|
||||
}
|
||||
|
||||
/* Playback buffers will auto-start playing in DSOUND_WaitDevice() */
|
||||
// Playback buffers will auto-start playing in DSOUND_WaitDevice()
|
||||
|
||||
return 0; /* good to go. */
|
||||
return 0; // good to go.
|
||||
}
|
||||
|
||||
static void DSOUND_Deinitialize(void)
|
||||
@@ -616,7 +651,7 @@ static void DSOUND_Deinitialize(void)
|
||||
SDL_IMMDevice_Quit();
|
||||
SupportsIMMDevice = SDL_FALSE;
|
||||
}
|
||||
#endif /* HAVE_MMDEVICEAPI_H */
|
||||
#endif
|
||||
DSOUND_Unload();
|
||||
}
|
||||
|
||||
@@ -628,28 +663,27 @@ static SDL_bool DSOUND_Init(SDL_AudioDriverImpl *impl)
|
||||
|
||||
#ifdef HAVE_MMDEVICEAPI_H
|
||||
SupportsIMMDevice = !(SDL_IMMDevice_Init() < 0);
|
||||
#endif /* HAVE_MMDEVICEAPI_H */
|
||||
#endif
|
||||
|
||||
/* Set the function pointers */
|
||||
impl->DetectDevices = DSOUND_DetectDevices;
|
||||
impl->OpenDevice = DSOUND_OpenDevice;
|
||||
impl->PlayDevice = DSOUND_PlayDevice;
|
||||
impl->WaitDevice = DSOUND_WaitDevice;
|
||||
impl->GetDeviceBuf = DSOUND_GetDeviceBuf;
|
||||
impl->WaitCaptureDevice = DSOUND_WaitCaptureDevice;
|
||||
impl->CaptureFromDevice = DSOUND_CaptureFromDevice;
|
||||
impl->FlushCapture = DSOUND_FlushCapture;
|
||||
impl->CloseDevice = DSOUND_CloseDevice;
|
||||
impl->FreeDeviceHandle = DSOUND_FreeDeviceHandle;
|
||||
impl->Deinitialize = DSOUND_Deinitialize;
|
||||
impl->GetDefaultAudioInfo = DSOUND_GetDefaultAudioInfo;
|
||||
|
||||
impl->HasCaptureSupport = SDL_TRUE;
|
||||
|
||||
return SDL_TRUE; /* this audio target is available. */
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
AudioBootStrap DSOUND_bootstrap = {
|
||||
"directsound", "DirectSound", DSOUND_Init, SDL_FALSE
|
||||
};
|
||||
|
||||
#endif /* SDL_AUDIO_DRIVER_DSOUND */
|
||||
#endif // SDL_AUDIO_DRIVER_DSOUND
|
||||
|
||||
@@ -27,9 +27,10 @@
|
||||
|
||||
#include "../SDL_sysaudio.h"
|
||||
|
||||
/* The DirectSound objects */
|
||||
// The DirectSound objects
|
||||
struct SDL_PrivateAudioData
|
||||
{
|
||||
// !!! FIXME: make this a union with capture/playback sections?
|
||||
LPDIRECTSOUND sound;
|
||||
LPDIRECTSOUNDBUFFER mixbuf;
|
||||
LPDIRECTSOUNDCAPTURE capture;
|
||||
@@ -39,4 +40,4 @@ struct SDL_PrivateAudioData
|
||||
Uint8 *locked_buf;
|
||||
};
|
||||
|
||||
#endif /* SDL_directsound_h_ */
|
||||
#endif // SDL_directsound_h_
|
||||
|
||||
Reference in New Issue
Block a user