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Sync SDL3 wiki -> header
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@@ -858,8 +858,8 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureWithProperties(SDL_Re
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*
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* With the gpu renderer:
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*
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* - `SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture associated with
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* the texture
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* - `SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture associated
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* with the texture
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*
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* \param texture the texture to query.
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* \returns a valid property ID on success or 0 on failure; call
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