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WinRT: added support for SDL_HINT_RENDER_SCALE_QUALITY
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@@ -47,7 +47,8 @@ typedef struct
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Microsoft::WRL::ComPtr<ID3D11BlendState> blendModeBlend;
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Microsoft::WRL::ComPtr<ID3D11BlendState> blendModeAdd;
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Microsoft::WRL::ComPtr<ID3D11BlendState> blendModeMod;
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Microsoft::WRL::ComPtr<ID3D11SamplerState> mainSampler;
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Microsoft::WRL::ComPtr<ID3D11SamplerState> nearestPixelSampler;
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Microsoft::WRL::ComPtr<ID3D11SamplerState> linearSampler;
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Microsoft::WRL::ComPtr<ID3D11RasterizerState> mainRasterizer;
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D3D_FEATURE_LEVEL featureLevel;
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@@ -72,6 +73,7 @@ typedef struct
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SDL_PixelFormat * pixelFormat;
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Microsoft::WRL::ComPtr<ID3D11Texture2D> stagingTexture;
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DirectX::XMINT2 lockedTexturePosition;
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D3D11_FILTER scaleMode;
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} D3D11_TextureData;
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struct VertexPositionColor
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