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https://github.com/libsdl-org/SDL.git
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Backed out the viewport and cliprect changes in 9fb5a9ccac
This ended up being lots of application code churn without any real benefit in practice.
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@@ -45,7 +45,7 @@ static void DrawPoints(SDL_Renderer *renderer)
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{
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int i;
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float x, y;
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SDL_FRect viewport;
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SDL_Rect viewport;
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/* Query the sizes */
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SDL_GetRenderViewport(renderer, &viewport);
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@@ -77,8 +77,8 @@ static void DrawPoints(SDL_Renderer *renderer)
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SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color,
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(Uint8)current_color, (Uint8)current_alpha);
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x = (float)(rand() % (int)viewport.w);
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y = (float)(rand() % (int)viewport.h);
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x = (float)(rand() % viewport.w);
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y = (float)(rand() % viewport.h);
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SDL_RenderPoint(renderer, x, y);
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}
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}
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@@ -107,7 +107,7 @@ static int add_line(float x1, float y1, float x2, float y2)
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static void DrawLines(SDL_Renderer *renderer)
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{
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int i;
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SDL_FRect viewport;
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SDL_Rect viewport;
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/* Query the sizes */
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SDL_GetRenderViewport(renderer, &viewport);
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@@ -116,10 +116,10 @@ static void DrawLines(SDL_Renderer *renderer)
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for (i = 0; i < num_lines; ++i) {
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if (i == -1) {
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SDL_RenderLine(renderer, 0.0f, 0.0f, (viewport.w - 1), (viewport.h - 1));
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SDL_RenderLine(renderer, 0.0f, (viewport.h - 1), (viewport.w - 1), 0.0f);
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SDL_RenderLine(renderer, 0.0f, (viewport.h / 2), (viewport.w - 1), (viewport.h / 2));
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SDL_RenderLine(renderer, (viewport.w / 2), 0.0f, (viewport.w / 2), (viewport.h - 1));
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SDL_RenderLine(renderer, 0.0f, 0.0f, (float)(viewport.w - 1), (float)(viewport.h - 1));
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SDL_RenderLine(renderer, 0.0f, (float)(viewport.h - 1), (float)(viewport.w - 1), 0.0f);
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SDL_RenderLine(renderer, 0.0f, (float)(viewport.h / 2), (float)(viewport.w - 1), (float)(viewport.h / 2));
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SDL_RenderLine(renderer, (float)(viewport.w / 2), 0.0f, (float)(viewport.w / 2), (float)(viewport.h - 1));
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} else {
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SDL_RenderLine(renderer, lines[i].x, lines[i].y, lines[i].w, lines[i].h);
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}
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