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https://github.com/libsdl-org/SDL.git
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Backed out the viewport and cliprect changes in 9fb5a9ccac
This ended up being lots of application code churn without any real benefit in practice.
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@@ -49,7 +49,7 @@ quit(int rc)
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static void Draw(DrawState *s)
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{
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SDL_FRect viewport;
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SDL_Rect viewport;
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SDL_GetRenderViewport(s->renderer, &viewport);
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@@ -68,8 +68,8 @@ static void Draw(DrawState *s)
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s->scale_direction = 1;
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}
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}
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s->sprite_rect.x = ((viewport.w - s->sprite_rect.w) / 2);
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s->sprite_rect.y = ((viewport.h - s->sprite_rect.h) / 2);
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s->sprite_rect.x = (float)((viewport.w - s->sprite_rect.w) / 2);
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s->sprite_rect.y = (float)((viewport.h - s->sprite_rect.h) / 2);
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SDL_RenderTexture(s->renderer, s->sprite, NULL, &s->sprite_rect);
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@@ -126,7 +126,6 @@ int main(int argc, char *argv[])
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drawstates = SDL_stack_alloc(DrawState, state->num_windows);
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for (i = 0; i < state->num_windows; ++i) {
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DrawState *drawstate = &drawstates[i];
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float w, h;
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drawstate->window = state->windows[i];
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drawstate->renderer = state->renderers[i];
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@@ -135,9 +134,7 @@ int main(int argc, char *argv[])
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if (!drawstate->sprite || !drawstate->background) {
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quit(2);
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}
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SDL_GetTextureSize(drawstate->sprite, &w, &h);
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drawstate->sprite_rect.w = w;
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drawstate->sprite_rect.h = h;
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SDL_GetTextureSize(drawstate->sprite, &drawstate->sprite_rect.w, &drawstate->sprite_rect.h);
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drawstate->scale_direction = 1;
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}
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