Backed out the viewport and cliprect changes in 9fb5a9ccac

This ended up being lots of application code churn without any real benefit in practice.
This commit is contained in:
Sam Lantinga
2024-06-12 19:08:06 -07:00
parent b2ccfc0b6f
commit 80a907e0e6
28 changed files with 238 additions and 275 deletions

View File

@@ -49,7 +49,7 @@ quit(int rc)
static void Draw(DrawState *s)
{
SDL_FRect viewport;
SDL_Rect viewport;
SDL_GetRenderViewport(s->renderer, &viewport);
@@ -68,8 +68,8 @@ static void Draw(DrawState *s)
s->scale_direction = 1;
}
}
s->sprite_rect.x = ((viewport.w - s->sprite_rect.w) / 2);
s->sprite_rect.y = ((viewport.h - s->sprite_rect.h) / 2);
s->sprite_rect.x = (float)((viewport.w - s->sprite_rect.w) / 2);
s->sprite_rect.y = (float)((viewport.h - s->sprite_rect.h) / 2);
SDL_RenderTexture(s->renderer, s->sprite, NULL, &s->sprite_rect);
@@ -126,7 +126,6 @@ int main(int argc, char *argv[])
drawstates = SDL_stack_alloc(DrawState, state->num_windows);
for (i = 0; i < state->num_windows; ++i) {
DrawState *drawstate = &drawstates[i];
float w, h;
drawstate->window = state->windows[i];
drawstate->renderer = state->renderers[i];
@@ -135,9 +134,7 @@ int main(int argc, char *argv[])
if (!drawstate->sprite || !drawstate->background) {
quit(2);
}
SDL_GetTextureSize(drawstate->sprite, &w, &h);
drawstate->sprite_rect.w = w;
drawstate->sprite_rect.h = h;
SDL_GetTextureSize(drawstate->sprite, &drawstate->sprite_rect.w, &drawstate->sprite_rect.h);
drawstate->scale_direction = 1;
}