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Convert ticks to 64-bit, added nanosecond precision to the API
Fixes https://github.com/libsdl-org/SDL/issues/5512 Fixes https://github.com/libsdl-org/SDL/issues/6731
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@@ -615,7 +615,7 @@ int main(int argc, char *argv[])
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int value;
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int i;
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SDL_DisplayMode mode;
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Uint32 then, now;
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Uint64 then, now;
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int status;
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shader_data *data;
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