Add SDL_GetRenderVSync (see #6495) (#6965)

This commit is contained in:
Sylvain Becker
2023-01-02 20:21:02 +01:00
committed by GitHub
parent 023f067903
commit 851b0e16be
6 changed files with 25 additions and 0 deletions

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@@ -20,3 +20,4 @@ General:
* Added SDL_DelayNS() to specify a delay in nanoseconds, to the highest precision the system will support
* The timestamp member of the SDL_Event structure is now in nanoseconds, filled in with the time the event was generated, or the time it was queued if that's not available
* Added SDL_modf() and SDL_modff() to separate the whole and fractional portions of a floating point number
* Added SDL_GetRenderVSync() to get vsync of the given renderer