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https://github.com/libsdl-org/SDL.git
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Sync SDL3 wiki -> header
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@@ -231,8 +231,8 @@ extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key,
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* \param name the name to use for the scancode, encoded as UTF-8. The string
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* is not copied, so the pointer given to this function must stay
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* valid while SDL is being used.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -322,8 +322,8 @@ extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
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* On some platforms using this function shows the screen keyboard.
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*
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* \param window the window to enable text input.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -414,8 +414,8 @@ typedef enum SDL_Capitalization
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*
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* \param window the window to enable text input.
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* \param props the properties to use.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -451,8 +451,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_TextInputActive(SDL_Window *window);
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* it.
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*
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* \param window the window to disable text input.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -464,8 +464,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_StopTextInput(SDL_Window *window);
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* Dismiss the composition window/IME without disabling the subsystem.
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*
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* \param window the window to affect.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -485,8 +485,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_ClearComposition(SDL_Window *window);
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* coordinates, or NULL to clear it.
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* \param cursor the offset of the current cursor location relative to
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* `rect->x`, in window coordinates.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@@ -505,8 +505,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SetTextInputArea(SDL_Window *window, co
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* may be NULL.
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* \param cursor a pointer to the offset of the current cursor location
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* relative to `rect->x`, may be NULL.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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