Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot
2024-08-27 17:33:28 +00:00
parent 47926d7bd0
commit 85bbc6028a
32 changed files with 658 additions and 657 deletions

View File

@@ -231,8 +231,8 @@ extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key,
* \param name the name to use for the scancode, encoded as UTF-8. The string
* is not copied, so the pointer given to this function must stay
* valid while SDL is being used.
* \returns SDL_TRUE on success or SDL_FALSE on failure; call
* SDL_GetError() for more information.
* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*
@@ -322,8 +322,8 @@ extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
* On some platforms using this function shows the screen keyboard.
*
* \param window the window to enable text input.
* \returns SDL_TRUE on success or SDL_FALSE on failure; call
* SDL_GetError() for more information.
* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*
@@ -414,8 +414,8 @@ typedef enum SDL_Capitalization
*
* \param window the window to enable text input.
* \param props the properties to use.
* \returns SDL_TRUE on success or SDL_FALSE on failure; call
* SDL_GetError() for more information.
* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*
@@ -451,8 +451,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_TextInputActive(SDL_Window *window);
* it.
*
* \param window the window to disable text input.
* \returns SDL_TRUE on success or SDL_FALSE on failure; call
* SDL_GetError() for more information.
* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*
@@ -464,8 +464,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_StopTextInput(SDL_Window *window);
* Dismiss the composition window/IME without disabling the subsystem.
*
* \param window the window to affect.
* \returns SDL_TRUE on success or SDL_FALSE on failure; call
* SDL_GetError() for more information.
* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*
@@ -485,8 +485,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_ClearComposition(SDL_Window *window);
* coordinates, or NULL to clear it.
* \param cursor the offset of the current cursor location relative to
* `rect->x`, in window coordinates.
* \returns SDL_TRUE on success or SDL_FALSE on failure; call
* SDL_GetError() for more information.
* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*
@@ -505,8 +505,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_SetTextInputArea(SDL_Window *window, co
* may be NULL.
* \param cursor a pointer to the offset of the current cursor location
* relative to `rect->x`, may be NULL.
* \returns SDL_TRUE on success or SDL_FALSE on failure; call
* SDL_GetError() for more information.
* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*