diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c index 61095d7286..4f6080a963 100644 --- a/src/audio/SDL_audio.c +++ b/src/audio/SDL_audio.c @@ -61,7 +61,7 @@ static const AudioBootStrap *const bootstrap[] = { #ifdef SDL_AUDIO_DRIVER_AAUDIO &aaudio_bootstrap, #endif -#if SDL_AUDIO_DRIVER_OPENSLES +#ifdef SDL_AUDIO_DRIVER_OPENSLES &openslES_bootstrap, #endif #if SDL_AUDIO_DRIVER_ANDROID diff --git a/src/audio/openslES/SDL_openslES.c b/src/audio/openslES/SDL_openslES.c index 6b447081f5..6966355f65 100644 --- a/src/audio/openslES/SDL_openslES.c +++ b/src/audio/openslES/SDL_openslES.c @@ -20,7 +20,7 @@ */ #include "SDL_internal.h" -#if SDL_AUDIO_DRIVER_OPENSLES +#ifdef SDL_AUDIO_DRIVER_OPENSLES /* For more discussion of low latency audio on Android, see this: https://googlesamples.github.io/android-audio-high-performance/guides/opensl_es.html diff --git a/src/video/android/SDL_androidevents.c b/src/video/android/SDL_androidevents.c index 2635789e03..b7bfdc94a5 100644 --- a/src/video/android/SDL_androidevents.c +++ b/src/video/android/SDL_androidevents.c @@ -39,7 +39,7 @@ static void ANDROIDAUDIO_ResumeDevices(void) {} static void ANDROIDAUDIO_PauseDevices(void) {} #endif -#if !defined(SDL_AUDIO_DISABLED) && SDL_AUDIO_DRIVER_OPENSLES +#if !defined(SDL_AUDIO_DISABLED) && defined(SDL_AUDIO_DRIVER_OPENSLES) extern void openslES_ResumeDevices(void); extern void openslES_PauseDevices(void); #else