From 8aaaeb7560060f0da91316d9272410449a161528 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Thu, 10 Oct 2024 17:02:43 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_gpu.h | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index b9e7442f99..66455d67b2 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -302,9 +302,8 @@ typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline; * buffer A and then command buffer B all commands in A will begin executing * before any command in B begins executing. * - * In multi-threading scenarios, you should acquire and submit a command - * buffer on the same thread. As long as you satisfy this requirement, all - * functionality related to command buffers is thread-safe. + * In multi-threading scenarios, you should only access a command buffer on + * the thread you acquired it from. * * \since This struct is available since SDL 3.0.0 *