From 8ca8887885f8ff1aea28512a351b4a1b4d968f3a Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Mon, 27 Oct 2025 15:39:21 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_surface.h | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h index 53a9b1f8b8..8801152883 100644 --- a/include/SDL3/SDL_surface.h +++ b/include/SDL3/SDL_surface.h @@ -597,7 +597,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *f /** * Load a PNG image from a seekable SDL data stream. * - * This is intended as a convenience function for loading images from trusted sources. If you want to load arbitrary images you should use libpng or another image loading library designed with security in mind. + * This is intended as a convenience function for loading images from trusted + * sources. If you want to load arbitrary images you should use libpng or + * another image loading library designed with security in mind. * * The new surface should be freed with SDL_DestroySurface(). Not doing so * will result in a memory leak. @@ -621,7 +623,9 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadPNG_IO(SDL_IOStream *src, bool /** * Load a PNG image from a file. * - * This is intended as a convenience function for loading images from trusted sources. If you want to load arbitrary images you should use libpng or another image loading library designed with security in mind. + * This is intended as a convenience function for loading images from trusted + * sources. If you want to load arbitrary images you should use libpng or + * another image loading library designed with security in mind. * * The new surface should be freed with SDL_DestroySurface(). Not doing so * will result in a memory leak.